ABSTRACT
We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-high-frequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.
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- Roger Caillois, "Man, Play, and Games," University of Illinois Press (2001).Google Scholar
Index Terms
- "Toru": a game that reverses the wisdom of age using mosquito sound
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