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abstract

HIDDEN LION: a location based app game of sword lion searching

Published: 19 October 2014 Publication History

Abstract

In this paper we introduce Hidden Lion, a Location Based Service(LBS) APP game which is related to sword lion culture in Anping, Taiwan. Sword Lion symbolizes the protector god in Anping. Many local people built sword lions in front their houses because they believed that these stone plated statues will keep evil spirits away. Nowadays these statues decay with time and weather and leave a few in Anping. Recently, with the promotion of Government, many travelers are attracted to come here and find out remaining sword lions and experience local cultural stories. However, sword lion searching has some problems: (1) Sword lions are hard to be found. (2) Sword lion searching may disturb local people. (3) Visitors do not truly realize the cultural story of sword lions. Therefore, we develop Hidden Lion which has a storyline and theme that has a connection with sword lion. In the game, visitors can follow the maps and the precise positions of sword lions to find them easily. What's more, Hidden Lion includes interactive mission games for visitors to play. These games are related to the background story of sword lions. While playing the interactive games at each sword lion site with this APP, visitors can find sword lions and experience the background story of each sword lion. Furthermore, Hidden Lion creates a service system in Anping. From the support from Anping district office, more and more visitors can come here and play the Hidden Lion. After completing all the interactive games, the visitors will receive a coupon of sword lion model coloring from Sword Lion School as a reward, which gradually forms a business cycle and culture connection. These visitors may be encouraged to come to Anping again and again, enhancing cultural and commercial development in Anping.

Supplementary Material

sgdc117-file3.zip (sgdc0117-file3.zip)
Executable game For our game is over 110MB, we offer the download link (dropbox) below. Our game is an APP worked in iOS system, so the files are the code content and requirement and you may need to follow the technical requirement shown in the second paragraph to start our AP
suppl.mov (sgdc0117-file3.mp4)
Supplemental video

References

[1]
Lynch, M., Location, Location, Location - A Review Of Location Based Gaming. Journal of International Computer Science, 2012. 18(15).
[2]
Kim, H. and J. Schliesser, Adaptation of Storytelling to Mobile Entertainment Service for Site-Specific Cultural and Historical Tour. Information and Communication Technologies in Tourism, 2007: 97--108.
[3]
Guardia, D.L., M. Arrigo, and O.D. Giuseppe, A Location-Based Serious Game to Learn About the Culture. International conference the future of education, 2010.
[4]
Stanley, K.G., et al., PiNiZoRo: A GPS-based Exercise Game for Families. Proceedings of the International Academic Conference on the Future of Game Design and Technology. ACM, 2010.
[5]
Kuutti, K., Activity Theory as a Potential Framework for Human-Computer Interaction Research. Context and consciousness: Activity theory and humancomputer interaction, 1996: 17--44.
[6]
Uden, L., Activity theory for designing mobile learning. Mobile Learning and Organisation, 2007. 1(1): 81--102.
[7]
Tassi, R., Service Design Tools. http://www.servicedesigntools.org
[8]
Brugnoli, G., Connecting the Dots of User Experience. Journal of Information Architecture, 2009. 1(1). Figure 7. Main playing process of Hidden Lion.

Cited By

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  • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023
  • (2022)How HCI Adopts Service DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502128(1-14)Online publication date: 29-Apr-2022
  • (2018)A qualitative analysis of context-aware ubiquitous learning environments using Bluetooth beaconsTechnology, Pedagogy and Education10.1080/1475939X.2018.155773728:1(53-71)Online publication date: 24-Dec-2018
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Published In

cover image ACM Conferences
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
October 2014
492 pages
ISBN:9781450330145
DOI:10.1145/2658537
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2014

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Author Tags

  1. app
  2. location based game
  3. service design
  4. sword lion

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  • Smart Seed Union

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CHI PLAY '14
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CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023
  • (2022)How HCI Adopts Service DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502128(1-14)Online publication date: 29-Apr-2022
  • (2018)A qualitative analysis of context-aware ubiquitous learning environments using Bluetooth beaconsTechnology, Pedagogy and Education10.1080/1475939X.2018.155773728:1(53-71)Online publication date: 24-Dec-2018
  • (2017)O-MopsiACM Transactions on Multimedia Computing, Communications, and Applications10.1145/311593513:4(1-25)Online publication date: 12-Aug-2017
  • (2016)VaTISInternational Journal of Conceptual Structures and Smart Applications10.5555/3077719.30777204:2(1-15)Online publication date: 1-Jul-2016
  • (2016)VaTISInternational Journal of Conceptual Structures and Smart Applications10.4018/IJCSSA.20160701014:2(1-15)Online publication date: 1-Jul-2016
  • (2015)NERD—middleware for IoT human machine interfacesAnnals of Telecommunications10.1007/s12243-015-0486-371:3-4(109-119)Online publication date: 10-Nov-2015

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