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Little Newton: an educational physics game

Published: 19 October 2014 Publication History

Abstract

Little Newton is a 3D defense game in which the player learns about basic physics concepts by controlling physical attributes of projectiles. The mechanics of the game require the player to learn the basics of parabolic arcs, and friction in order to make use of the projectiles. Educational and learning theories are applied to the design in order to increase the ability of the player to learn how to play the game itself and therefore learn physics concepts in the process, balancing entertainment and educational content.

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References

[1]
R. M. Ryan and E. L. Deci. Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being. American Psychologist 55, 1 (2000), 68--78.
[2]
C. S. Ang and R. K. Rao. Computer Game Theories for Designing Motivating Educational Software: A Survey. International Journal on E-Learning 7, 2 (2008), 181--199.
[3]
Gee, J.P. What Video Games Have to Teach Us About Learning and Literacy. Computer in Entertainment 1, 1 (2003), 20--20.
[4]
K. Squire. Front Content to Context: Videogames as Designed Experience. Educational Researcher 35, 8, 19--29.

Cited By

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  • (2023)Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender RoleSerious Games10.1007/978-3-031-44751-8_20(257-273)Online publication date: 26-Oct-2023
  • (2021)Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young ChildrenIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.303046427:2(924-934)Online publication date: Feb-2021
  • (2021)A framework to help analyze if creating a game to teach a learning objective is worth the work2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757400(1-7)Online publication date: 11-Mar-2021
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    Published In

    cover image ACM Conferences
    CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
    October 2014
    492 pages
    ISBN:9781450330145
    DOI:10.1145/2658537
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2014

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    Author Tags

    1. educational
    2. games

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    CHI PLAY '14
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    CHI PLAY '14 Paper Acceptance Rate 30 of 104 submissions, 29%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    Cited By

    View all
    • (2023)Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender RoleSerious Games10.1007/978-3-031-44751-8_20(257-273)Online publication date: 26-Oct-2023
    • (2021)Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young ChildrenIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.303046427:2(924-934)Online publication date: Feb-2021
    • (2021)A framework to help analyze if creating a game to teach a learning objective is worth the work2016 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2016.7757400(1-7)Online publication date: 11-Mar-2021
    • (2018)Effects of Video Games on HBCU StudentsHCI International 2018 – Posters' Extended Abstracts10.1007/978-3-319-92285-0_8(51-58)Online publication date: 7-Jun-2018
    • (2018)Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and BehaviorsHuman-Computer Interaction. Interaction Technologies10.1007/978-3-319-91250-9_33(425-434)Online publication date: 15-Jul-2018

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