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Trainer: a motion-based interactive game for balance rehabilitation training

Published: 05 October 2014 Publication History

Abstract

In physiotherapy, the traditional approach of using fixed aids to train patients to keep their balance is often ineffective, due to the tendency of people to lose interest in the training or to lose confidence in their ability to finish the training. A Trainer system is proposed on traditional physiotherapy treatment methods to allow patients to play qualified and immersive games with a mobile aid. Using RF localization and self-balancing technology, the system allows patients to control a vehicle with their sense of balance. This platform provides a series of game feedback interface which involves part-body motion in sitting manipulation therapy to make the rehabilitation more flexible and more effective. This paper reports the designing and the control of the Trainer, the experimental evaluations of the performance of system, as well as an exploration of the future work in detail. Our work is intended to improve the patient experience of the physiotherapy rehabilitation using games with instinctive ways of controlling mobile instruments.

References

[1]
Shumway-Cook, A., Woollacott, M.H. Motor control: Translating research into clinical practice. Lippincott William & Wilkins Press, Philadelphia, USA, 2007.
[2]
Uzor, S., & Baillie, L. Investigating the long-term use of exergames in the home with elderly fallers. In Proc. CHI 2014, ACM Press (2014), 2813--2822.
[3]
Alankus, G., Proffitt, R., Kelleher, C., & Engsberg, J. Stroke therapy through motion-based games: a case study. ACM Transactions on Accessible Computing (TACCESS 2011), 4(1), 3.

Cited By

View all
  • (2017)Intuitively Evaluating Balance Measurement Software Using Kinect2ICTs for Improving Patients Rehabilitation Research Techniques10.1007/978-3-319-69694-2_8(83-93)Online publication date: 14-Nov-2017
  • (2016)Evaluation of Kinect2 based balance measurementNeurocomputing10.1016/j.neucom.2015.12.128208:C(290-298)Online publication date: 5-Oct-2016
  • (2015)Intuitive Evaluation of Kinect2 based Balance Measurement SoftwareProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838960(62-65)Online publication date: 1-Oct-2015

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    Published In

    cover image ACM Conferences
    UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology
    October 2014
    150 pages
    ISBN:9781450330688
    DOI:10.1145/2658779
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 October 2014

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    Author Tags

    1. balance training
    2. game-based rehabilitation
    3. habitual actions
    4. video game

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    • Poster

    Funding Sources

    • National Key Technology R&D Program

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    UIST '14

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    UIST '14 Adjunct Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    Cited By

    View all
    • (2017)Intuitively Evaluating Balance Measurement Software Using Kinect2ICTs for Improving Patients Rehabilitation Research Techniques10.1007/978-3-319-69694-2_8(83-93)Online publication date: 14-Nov-2017
    • (2016)Evaluation of Kinect2 based balance measurementNeurocomputing10.1016/j.neucom.2015.12.128208:C(290-298)Online publication date: 5-Oct-2016
    • (2015)Intuitive Evaluation of Kinect2 based Balance Measurement SoftwareProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838960(62-65)Online publication date: 1-Oct-2015

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