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Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mapping

Published: 05 October 2014 Publication History

Abstract

There has been research using software simulations to support the learning of electronic modeling by beginners. There have also been systems to extend workspaces and support electronic modeling on tabletop interfaces. However, in the case of software-based circuit operation, as it is not possible to operate the actual elements, the feeling of actually moving the elements is lacking. For this reason, we are proposing a system that extends the sense of reality in software simulators through the use of projection mapping. This will make it possible to actually give the impression of moving the elements by using a software simulator, and to achieve both high speed and a sense of reality through trial and error.

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References

[1]
Circuit Simulator Applet http://www.falstad.com/circuit/
[2]
Conradi, B., Lerch, V., Hommer, M., Kowalski, R., Vletsou, I., and Hussmann, H. Flow of Electrons: An Augmented Workspace for Learning Physical Computing Experientially. Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pp.182--191, 2011.
[3]
Knrig, A., Wettach, R., and Cohen, J. Fritzing: a tool for advancing electronic prototyping for designers. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, pp.351--358,2009.
[4]
Wieman, C.E. and Perkins, K. K. A powerful tool for teaching science. Nature Physics 2, 5, pp.290--292, 2006.

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  • (2020)Learning Rubik's Cube through User Operation History2020 Nicograph International (NicoInt)10.1109/NicoInt50878.2020.00015(43-46)Online publication date: Jun-2020

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  1. Projectron mapping: the exercise and extension of augmented workspaces for learning electronic modeling through projection mapping

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    Published In

    cover image ACM Conferences
    UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology
    October 2014
    150 pages
    ISBN:9781450330688
    DOI:10.1145/2658779
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 05 October 2014

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    Author Tags

    1. electronics
    2. projection mapping
    3. pseudo lighting
    4. tangible user interface
    5. understanding electricity

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    UIST '14

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    UIST '14 Adjunct Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
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    • (2020)Learning Rubik's Cube through User Operation History2020 Nicograph International (NicoInt)10.1109/NicoInt50878.2020.00015(43-46)Online publication date: Jun-2020

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