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View all- Ajisaka SHara SMatsuchi MLuo SYoshida SXie HMiyata K(2020)Learning Rubik's Cube through User Operation History2020 Nicograph International (NicoInt)10.1109/NicoInt50878.2020.00015(43-46)Online publication date: Jun-2020
In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To evaluate our system, we developed three game applications-a first-person-shooter game ...
Current wearable AR devices create an isolated experience with a limited field of view, vergence-accommodation conflicts, and difficulty communicating the virtual environment to observers. To address these issues and enable new ways to visualize, ...
In the present study, we propose a novel projection mapping using a 3D light-field image as a light source. In recent years, spatial augmented reality has evolved into dynamic projection mapping that extends the target to moving objects. However, ...
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