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Enhancing virtual immersion through tactile feedback

Published: 05 October 2014 Publication History

Abstract

The lack of tangibility while interacting with virtual objects can be compensated by adding haptic and/or tactile devices or actuators to enhance the user experience. In this demonstration, we present two scenarios that consist of perceiving moving objects on the human body (insects) and feeling physical sensations of virtual thermal objects.

Supplementary Material

suppl.mov (uistd173-file3.mp4)
Supplemental video

References

[1]
Balcer, C., Shirtz, A., Rolison, T., and Ziat, M. Visual cues effects on temperature perception. In Psychonomic Society Meeting, PS (2014).
[2]
Cheng, L., Lhne, P., Lopes, P., Sterz, C., and Baudisch, P. Haptic turk: a motion platform based on people. In ACM CHI 2014, ACM (2014).
[3]
Fancher, J., Smith, E., and Ziat, M. Haptic hallucination sleeve. Nominated for best demo award.
[4]
Galie, J., and Jones, L. Thermal cues and the perception of force. Experimental Brain Research 200, 1 (2000), 81--90.
[5]
Oculus. Oculus rift. http://www.oculusvr.com/.
[6]
Sommers, S. The mummy, 1999. Universal Pictures.
[7]
Spielberg, S. Indiana jones and the temple of doom, 1984. Paramount Pictures.

Cited By

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  • (2024)CoTacs: A Haptic Toolkit to Explore Effective On-Body Haptic Feedback by Ideating, Designing, Evaluating and Refining Haptic Designs Using Group CollaborationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2358460(1-21)Online publication date: 7-Jun-2024
  • (2021)“Can I Touch This?”: Survey of Virtual Reality Interactions via Haptic SolutionsProceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3450522.3451323(1-16)Online publication date: 13-Apr-2021
  • (2021)Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306777727:5(2627-2637)Online publication date: May-2021
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology
    October 2014
    150 pages
    ISBN:9781450330688
    DOI:10.1145/2658779
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2014

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    Author Tags

    1. oculus rift
    2. tactile feedback
    3. temperature perception

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    • Demonstration

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    UIST '14

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    UIST '14 Adjunct Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    UIST '25
    The 38th Annual ACM Symposium on User Interface Software and Technology
    September 28 - October 1, 2025
    Busan , Republic of Korea

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    Cited By

    View all
    • (2024)CoTacs: A Haptic Toolkit to Explore Effective On-Body Haptic Feedback by Ideating, Designing, Evaluating and Refining Haptic Designs Using Group CollaborationInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2358460(1-21)Online publication date: 7-Jun-2024
    • (2021)“Can I Touch This?”: Survey of Virtual Reality Interactions via Haptic SolutionsProceedings of the 32nd Conference on l'Interaction Homme-Machine10.1145/3450522.3451323(1-16)Online publication date: 13-Apr-2021
    • (2021)Combining Dynamic Passive Haptics and Haptic Retargeting for Enhanced Haptic Feedback in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306777727:5(2627-2637)Online publication date: May-2021
    • (2020)Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376554(1-16)Online publication date: 21-Apr-2020
    • (2020)Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.297305626:5(2094-2103)Online publication date: May-2020
    • (2018)Feeling Virtual WorldsProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173281(279-285)Online publication date: 18-Mar-2018
    • (2018)Exploring The Relationship Between VR Immersion, Adaptive Resistance and Physical ExertionExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3173019(1-4)Online publication date: 20-Apr-2018
    • (2018)Benchmarking thermoception in virtual environments to physical environments for understanding human-building interactionsAdvanced Engineering Informatics10.1016/j.aei.2018.04.00836(254-263)Online publication date: Apr-2018
    • (2017)The cutaneous-rabbit illusion: What if it is not a Rabbit?2017 IEEE World Haptics Conference (WHC)10.1109/WHC.2017.7989959(540-545)Online publication date: Jun-2017
    • (2017)The 2016 VGTC Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265881923:4(xii-xii)Online publication date: 1-Apr-2017
    • Show More Cited By

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