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Depth based interaction and field of view manipulation for augmented reality

Published: 05 October 2014 Publication History

Abstract

In recent years, the market for portable devices has seen a large increase in the development of head mounted displays. While these displays provide many benefits to users, safety is still a concern. In particular, ensuring that content does not interfere with everyday activities and that users have adequate peripheral vision is very important for situational awareness. In this paper, I address these issues through the use of two novel display prototypes. The first is an optical see-through multi-focal plane display combined with an eye tracking interface. Through eye tracking and knowledge of the focal plane distances, I can calculate whether a user is looking at the environment or at a focal plane in the display. Any distracting text can then be quickly removed so that he or she has a clear view of the environment. The second prototype is a video see-through display which expands a user's environmental view through the use of 238° ultra wide field of view fisheye lenses. Based on the results of several initial evaluations, these new interfaces have the potential help users improve environmental awareness.

References

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Ardouin, J., Lécuyer, A., Marchal, M., Riant, C., & Marchand, E. FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd. Proc. VRST, 2012 (pp. 41--44).
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Fan, K., Huber, J., Nanayakkara, S., & Inami, M. SpiderVision: extending the human field of view for augmented awareness. Proc. AH, 2014 (p. 49).
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Kiyokawa, K. A wide field-of-view head mounted projective display using hyperbolic half-silvered mirrors. Proc ISMAR, 2007 (pp. 1--4).
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Kwon, Y. M., Jeon, K. W., Ki, J., Shahab, Q. M., Jo, S., & Kim, S. K. (2006). 3D Gaze Estimation and Interaction to Stereo Display. In IJVR, 5(3), (pp 41--45).
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Liu, S., Hua, H., & Cheng, D. A novel prototype for an optical see-through head-mounted display with addressable focus cues. In TVCG, 2010. 16(3), 381--393.
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Maimone, A., & Fuchs, H. (2013, October). Computational augmented reality eyeglasses. Proc. ISMAR, 2013 (pp. 29--38).
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Nagahara, H., Yagi, Y., & Yachida, M. A wide-field-of-view catadioptrical head-mounted display. Electronics and Communications in Japan (Part II: Electronics), 2006. 89(9), (pp 33--43).
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Orlosky, J., Kiyokawa, K., & Takemura, H. Managing mobile text in head mounted displays: studies on visual preference and text placement. In MCCR, 2014. 18(2), (pp. 20--31).
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Toyama, T., Orlosky, J., Sonntag, D. & Kiyokawa, K. (2014, May). A natural interface for multi-focal plane head mounted displays using 3D gaze. Proc. AVI, 2014. (pp. 25--32). ACM.

Cited By

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  • (2024)A Design Space for Vision Augmentations and Augmented Human Perception using Digital EyewearProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642380(1-16)Online publication date: 11-May-2024
  • (2024)Emerging Themes and Future Directions in Neurodesign and Human-Computer Interaction: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2024.236248641:2(1652-1673)Online publication date: 17-Jun-2024
  • (2020)Introducing Peripheral Awareness as a Neurological State for Human-computer IntegrationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376128(1-13)Online publication date: 21-Apr-2020

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  1. Depth based interaction and field of view manipulation for augmented reality

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    cover image ACM Conferences
    UIST '14 Adjunct: Adjunct Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology
    October 2014
    150 pages
    ISBN:9781450330688
    DOI:10.1145/2658779
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2014

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    Author Tags

    1. augmented reality
    2. eye tracking
    3. fisheye vision.
    4. multi-focal plane
    5. spatial interaction
    6. wide field of view

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    UIST '14 Adjunct Paper Acceptance Rate 74 of 333 submissions, 22%;
    Overall Acceptance Rate 355 of 1,733 submissions, 20%

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    View all
    • (2024)A Design Space for Vision Augmentations and Augmented Human Perception using Digital EyewearProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642380(1-16)Online publication date: 11-May-2024
    • (2024)Emerging Themes and Future Directions in Neurodesign and Human-Computer Interaction: A Systematic ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2024.236248641:2(1652-1673)Online publication date: 17-Jun-2024
    • (2020)Introducing Peripheral Awareness as a Neurological State for Human-computer IntegrationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376128(1-13)Online publication date: 21-Apr-2020

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