ABSTRACT
This paper presents results of a first study for a human-robot-interaction in which the robot Flobi autonomously plays the game 'pairs' against a human player. Integrated is a dialog system which can use different dynamic sentence structures for altering the verbal output during the interaction. The system is compared with a dialog system using static sentences with high information detail and a system using static short sentences. The results suggest that using a dynamic system results in a more satisfying gameplay.
- Castellano, G., Leite, I., Pereira, A., Martinho, C., Paiva, A., and McOwan, P. W. It's all in the game: Towards an affect sensitive and context aware game companion. In Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on (2009), 1--8.Google ScholarCross Ref
- Lutkebohle, I., Hegel, F., Schulz, S., Hackel, M., Wrede, B., Wachsmuth, S., and Sagerer, G. The bielefeld anthropomorphic robot head flobi. In Robotics and Automation (ICRA), 2010 IEEE International Conference on (2010), 3384--3391.Google ScholarCross Ref
- Peltason, J., and Wrede, B. Modeling human-robot interaction based on generic interaction patterns. In AAAI Fall Symposium: Dialog with Robots, AAAI (2010).Google Scholar
- Qvarfordt, P., Jönsson, A., and Dahlbäck, N. The role of spoken feedback in experiencing multimodal interfaces as human-like. In In Proceedings of ICMI'03 (2003). Google ScholarDigital Library
Index Terms
- Dynamic dialog system for human robot collaboration: playing a game of pairs
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