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Designing exergames combining the use of fine and gross motor exercises to support self-care activities

Published: 20 October 2014 Publication History

Abstract

Motor coordination problems are common in different developmental disorders including autism and dyspraxia. Gross and fine motor coordination skills are critical to the appropriate motor coordination development that is relevant to support individuals' independence. Exergames are a good tool to help children practice motor skills as they find them engaging. In this work, we present how FroggyBobby an exergame designed for practicing gross motor coordination skills, can be extended to combine gross and fine motor exercises for supporting children with motor problems to practice self-care activities that require motor coordination.

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Caro, K. et al. 2014. FroggyBobby: an exergame to support children with motor problems practicing gross motor skills during therapeutic interventions. Journal of Computers in Human Behavior. (2014), Submitted.
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Finkelstein, S.L. et al. 2010. Astrojumper: Designing a Virtual Reality Exergame to Motivate Children with Autism to Exercise. Virtual Reality Conference (2010), 267--268.
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Fournier, K. a et al. 2010. Motor coordination in autism spectrum disorders: a synthesis and meta-analysis. Journal of autism and developmental disorders. 40, 10 (Oct. 2010), 1227--40.
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Hernandez, H.A. et al. 2012. Design of an Exergaming Station for Children with Cerebral Palsy. Human Factors in Computing Systems (Austin, Texas, USA, 2012), 2619--2628.
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Ishii, H. and Ullmer, B. 1997. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (Atlanta, Georgia, USA, 1997), 234--241.
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Miyahara, M. and Möbs, I. 1995. Developmental dyspraxia and developmental coordination disorder. Neuropsychology review. 5, 4 (Dec. 1995), 245--68.
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Cited By

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  • (2024)Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design ProcessesProceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3652037.3663939(569-575)Online publication date: 26-Jun-2024
  • (2023)Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.219405140:14(3655-3682)Online publication date: 11-Apr-2023
  • (2019)Circus, Play and Technology ProbesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322377(1223-1236)Online publication date: 18-Jun-2019
  • Show More Cited By

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cover image ACM Conferences
ASSETS '14: Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
October 2014
378 pages
ISBN:9781450327206
DOI:10.1145/2661334
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 20 October 2014

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Author Tags

  1. children
  2. exergames
  3. game design
  4. motor coordination.

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ASSETS '14 Paper Acceptance Rate 29 of 106 submissions, 27%;
Overall Acceptance Rate 436 of 1,556 submissions, 28%

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Cited By

View all
  • (2024)Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design ProcessesProceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3652037.3663939(569-575)Online publication date: 26-Jun-2024
  • (2023)Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature ReviewInternational Journal of Human–Computer Interaction10.1080/10447318.2023.219405140:14(3655-3682)Online publication date: 11-Apr-2023
  • (2019)Circus, Play and Technology ProbesProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322377(1223-1236)Online publication date: 18-Jun-2019
  • (2018)Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with SmartwatchesProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173924(1-12)Online publication date: 21-Apr-2018
  • (2018)M3 Gesture MenuProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173823(1-14)Online publication date: 21-Apr-2018
  • (2018)ATHYNOS: Helping Children with Dyspraxia Through an Augmented Reality Serious Game2018 International Conference on eDemocracy & eGovernment (ICEDEG)10.1109/ICEDEG.2018.8372351(286-290)Online publication date: Apr-2018
  • (2017)Indirect sensing surfaces to support Movement-Based Learning therapyProceedings of the 8th Latin American Conference on Human-Computer Interaction10.1145/3151470.3151474(1-8)Online publication date: 8-Nov-2017
  • (2017)Misrepresentation of Health Research in Exertion Games LiteratureProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025691(4899-4910)Online publication date: 2-May-2017
  • (2017)PolipoProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025006(11-20)Online publication date: 20-Mar-2017

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