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NFCBOOK: GameBook Digital Based on Tangible User Interfaces

Published: 10 September 2014 Publication History

Abstract

Reading is a skill, which is the ground of the most of processes of learning and it is necessary in order to stimulate children cognitive abilities such as mental agility, language, decision making, etc. However, reading is not considered an enjoyable activity by children. Thus, we propose NFCBook, a digital gamebook based on Tangible User Interfaces. The book embodies a literary work where the user is involved in the story deciding the main character's fate. The gamebook is executed on a mobile device (tablet, smartphone, and so on). The interaction style is founded on Tangible User Interfaces which allow the application to be controlled through gestures by touching the screen with the fingers or bringing smart objects close to mobile device. The sequence of this gamebook is as detailed below. First, children must look for common cards that incorporate NFC technology (in ticketing applications, payment cards and so forth). Then, users must configure the tangible interface or common cards (associating the objects with its digital information in the gamebook). And finally, children can start reading and playing with NFCBook.

References

[1]
Ishii, H. Tangible bits: beyond pixels, Proceedings of the 2nd international conference on Tangible and embedded interaction, February 18-20, 2008, Bonn, Germany {doi>10.1145/1347390.1347392}
[2]
Sarmenta, L.F.G. Tangible and casual NFC-Enabled mobile games, Proceedings of the 10th international conference on Pervasive Computing, June 18-22, 2012, Newcastle, UK {doi>10.1007/978-3-642-31205-2_22}

Cited By

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  • (2022)A Recommender System Method for Children’s Education Using Mobile TechnologyIEEE Access10.1109/ACCESS.2022.322366310(123679-123696)Online publication date: 2022
  • (2020)A  Method to Diagnose, Improve, and Evaluate Children’s Learning Using Wearable Devices Such as Mobile Devices in the IoT EnvironmentMobile Information Systems10.1155/2020/88502442020(1-25)Online publication date: 30-Oct-2020
  • (2015)Guidelines to Design Playful Multi-Device Environments Based on Tangible InteractionProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829933(1-2)Online publication date: 7-Sep-2015

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  1. NFCBOOK: GameBook Digital Based on Tangible User Interfaces

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    Published In

    cover image ACM Other conferences
    Interacción '14: Proceedings of the XV International Conference on Human Computer Interaction
    September 2014
    435 pages
    ISBN:9781450328807
    DOI:10.1145/2662253
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    In-Cooperation

    • Universidad de La Laguna: Universidad de La Laguna

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 September 2014

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    Author Tags

    1. GameBook
    2. Tangible User Interfaces
    3. Technology NFC

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    • Research-article
    • Research
    • Refereed limited

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    Interacción '14
    Interacción '14: XV International Conference on Human Computer Interaction
    September 10 - 12, 2014
    Tenerife, Puerto de la Cruz, Spain

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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    Cited By

    View all
    • (2022)A Recommender System Method for Children’s Education Using Mobile TechnologyIEEE Access10.1109/ACCESS.2022.322366310(123679-123696)Online publication date: 2022
    • (2020)A  Method to Diagnose, Improve, and Evaluate Children’s Learning Using Wearable Devices Such as Mobile Devices in the IoT EnvironmentMobile Information Systems10.1155/2020/88502442020(1-25)Online publication date: 30-Oct-2020
    • (2015)Guidelines to Design Playful Multi-Device Environments Based on Tangible InteractionProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829933(1-2)Online publication date: 7-Sep-2015

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