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Collaborative framework for the management of knowledge, an approach from gamification techniques

Published: 10 September 2014 Publication History

Abstract

This paper presents an approach to the conceptual architecture of a proposal that seeks to integrate in a collaborative environment process knowledge management, from the perspective of gamification. In the same document those works that have a relationship with the work done and later presented the architectural layout of a collaborative environment, that integrates the generic process of knowledge management from a view of gamification.

References

[1]
Duran, M., And Castro, G. Y. 2011. Knwoledge Management as a Value, added generator in organizations: A review of a business/Sector, Libre Empresa ISSN-e 1657-2815, pages. 69--80.
[2]
Jenny D., 2003. Developing a measure of knowledge management behaviors and practices: Journal of Knowledge Management, Vol. 7 Iss: 5, pp.41--54.
[3]
Gomez G., And Heredero P., 2013. La Gamificación y el enriquecimiento de las prácticas de innovación en la empresa: Un análisis de experiencias. ISSN 1697-9818, Vol.9, UPC, España.
[4]
Lu, S. C-Y. 2009. Collective rationality of group decisions in collaborative engineering: International Journal of Collaborative Engineering, 1 (1/2), págs 38--74.
[5]
Penichet V., Lozano M., Gallud J., And Tesoreiro R. 2010. Requirement-based approach for groupware environments design: Journal of System and Software., Vol 83, No 8, págs.1478--1488.
[6]
Penichet V., Marin I., Gallud J., and Lozano M. 2007. A classification method for CSCW systems: Proceedings of the Second International Workshop on Views on Designing Complex Architectures. Vol. 168, págs. 237--247.

Cited By

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  • (2020)Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy ConsultantsDesign Science Research. Cases10.1007/978-3-030-46781-4_10(229-259)Online publication date: 24-Sep-2020
  • (2017)Gamification in the Workplace: A Systematic Literature ReviewRecent Advances in Information Systems and Technologies10.1007/978-3-319-56541-5_29(283-292)Online publication date: 28-Mar-2017
  • (undefined)How to Gamify a Mobile Learning Application A Modularization ApproachSSRN Electronic Journal10.2139/ssrn.3042181

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Published In

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Interacción '14: Proceedings of the XV International Conference on Human Computer Interaction
September 2014
435 pages
ISBN:9781450328807
DOI:10.1145/2662253
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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  • Universidad de La Laguna: Universidad de La Laguna

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 September 2014

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  • Research-article
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  • Refereed limited

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Interacción '14
Interacción '14: XV International Conference on Human Computer Interaction
September 10 - 12, 2014
Tenerife, Puerto de la Cruz, Spain

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Overall Acceptance Rate 109 of 163 submissions, 67%

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Cited By

View all
  • (2020)Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy ConsultantsDesign Science Research. Cases10.1007/978-3-030-46781-4_10(229-259)Online publication date: 24-Sep-2020
  • (2017)Gamification in the Workplace: A Systematic Literature ReviewRecent Advances in Information Systems and Technologies10.1007/978-3-319-56541-5_29(283-292)Online publication date: 28-Mar-2017
  • (undefined)How to Gamify a Mobile Learning Application A Modularization ApproachSSRN Electronic Journal10.2139/ssrn.3042181

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