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Individual Differences in Spatial Abilities: Effects of Gender and Videogames

Published: 10 September 2014 Publication History

Abstract

Spatial Abilities are cognitive skills that are linked to success in science, technology, engineering, arts and mathematics (STEAM) fields. The goal of this paper is to develop a predictive model of Mental Rotation and Spatial Visualization scores to freshman engineering students. To this end, we conducted a study with 433 students at University of La Laguna in autumn of 2004. The ANCOVA analysis showed that gender, age, videogame players, the years that students course technical drawing and if they are workers are significant variables. The paper propose two predictive models for Mental Rotation and Spatial Visualization that helps us early detect students with lower levels of spatial abilities.

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Interacción '14: Proceedings of the XV International Conference on Human Computer Interaction
September 2014
435 pages
ISBN:9781450328807
DOI:10.1145/2662253
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Universidad de La Laguna: Universidad de La Laguna

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Association for Computing Machinery

New York, NY, United States

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Published: 10 September 2014

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  1. Gender
  2. Spatial Skills

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Interacción '14
Interacción '14: XV International Conference on Human Computer Interaction
September 10 - 12, 2014
Tenerife, Puerto de la Cruz, Spain

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