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RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living

Published: 11 November 2014 Publication History

Abstract

Worldwide, more than one in three adults suffers from a cardiovascular disease. According to the World Health Organization, 15 million people experience a stroke each year and, of these, 5 million stay permanently disabled. The current limitations of traditional rehabilitation methods push towards the design of personalized tools that can be used intensively by patients and therapists in clinical or at-home environments. In this paper we present the design, implementation and validation of RehabCity, an online game designed for the rehabilitation of cognitive deficits through a gamified approach on activities of daily living (ADLs). Among other findings, our results show a strong correlation between the RehabCity scoring system and the Mini Mental State Examination test for clinical assessment of cognitive function in several domains. These findings suggest that RehabCity is a valid tool for the quantitative assessment of patients with cognitive deficits derived from a brain lesion.

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  • (2024)Gamification solutions for persons with disabilities: a systematic literature reviewUniversal Access in the Information Society10.1007/s10209-024-01170-7Online publication date: 9-Nov-2024
  • (2023)Development of a serious game-based cognitive rehabilitation system for patients with brain injuryBMC Psychiatry10.1186/s12888-023-05396-223:1Online publication date: 29-Nov-2023
  • (2023)Review of Application of Highly Interactive and Immersive Computing Technologies for Enhancement of Post-Stroke Survivor’s Rehabilitation2023 International Conference on Sustainable Computing and Data Communication Systems (ICSCDS)10.1109/ICSCDS56580.2023.10104892(647-654)Online publication date: 23-Mar-2023
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          cover image ACM Other conferences
          ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
          November 2014
          422 pages
          ISBN:9781450329453
          DOI:10.1145/2663806
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          Published: 11 November 2014

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          Author Tags

          1. game design
          2. serious games
          3. stroke rehabilitation
          4. virtual reality

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          View all
          • (2024)Gamification solutions for persons with disabilities: a systematic literature reviewUniversal Access in the Information Society10.1007/s10209-024-01170-7Online publication date: 9-Nov-2024
          • (2023)Development of a serious game-based cognitive rehabilitation system for patients with brain injuryBMC Psychiatry10.1186/s12888-023-05396-223:1Online publication date: 29-Nov-2023
          • (2023)Review of Application of Highly Interactive and Immersive Computing Technologies for Enhancement of Post-Stroke Survivor’s Rehabilitation2023 International Conference on Sustainable Computing and Data Communication Systems (ICSCDS)10.1109/ICSCDS56580.2023.10104892(647-654)Online publication date: 23-Mar-2023
          • (2023)Designing and Evaluating MahjongBrain: A Digital Cognitive Assessment Tool Through GamificationHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48041-6_19(264-278)Online publication date: 2-Dec-2023
          • (2023)Virtual Reality for Motor and Cognitive RehabilitationVirtual Reality in Behavioral Neuroscience: New Insights and Methods10.1007/7854_2023_418(337-369)Online publication date: 12-Apr-2023
          • (2022)The Application of Technological Intervention for Stroke Rehabilitation in Southeast Asia: A Scoping Review With Stakeholders' ConsultationFrontiers in Public Health10.3389/fpubh.2021.7835659Online publication date: 7-Feb-2022
          • (2022)Serious Game Design in Health Education: A Systematic ReviewIEEE Transactions on Learning Technologies10.1109/TLT.2022.320058315:6(827-846)Online publication date: 1-Dec-2022
          • (2021)The Role of Gamification in Neurocognitive RehabilitationHandbook of Research on Solving Modern Healthcare Challenges With Gamification10.4018/978-1-7998-7472-0.ch006(80-99)Online publication date: 2021
          • (2021)UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily livingJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-021-03061-814:3(1339-1358)Online publication date: 12-Mar-2021
          • (2020)Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study (Preprint)JMIR Serious Games10.2196/21900Online publication date: 29-Jun-2020
          • Show More Cited By

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