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Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment

Published: 11 November 2014 Publication History

Abstract

The authors developed a computer-animated "interactive museum" to improve observers' levels of interest and immersion during the exploration of virtual paleontological environments. In the system, animals on the screen move in synchronization with the observer's actions, and hence, the observer feels as though he/she has entered a real-life paleontological environment. In this paper, in order to enhance the immersive experience, we upgraded the system based on the results of past preliminary evaluation. In the upgraded system, animals on the screen animate whenever an observer walks across the screen, and the animal under observation changes in response to the observer walking backward or forward towards the screen. In this way, the observer becomes part of the virtual paleontological environment. Then, in order to verify the upgrade's effectiveness, we conducted an evaluation. The results indicated that the upgrade of the system was effective in immersing observers because of the fidelity of the simulation and the enjoyment afforded by moving one's own body.

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MP4 File (a46-nakayama.mp4)

References

[1]
Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Imagaki, and Yoshiaki Takeda: Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession. Interaction Design and Children 2013 (2013), 364--367.
[2]
Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, and Shigenori Inagaki: Learning Support System for Paleontological Environment based on Body Experience and Sense of Immersion --Extinct Animals Move in Synchronization with Human Actions--. Proceedings of the 6th International Conference on Computer Supported Education, Volume 2 (2014), 252--257.
[3]
Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Toby Sharp, Mark Finocchio, Richard Moore, Alex Kipman, and Andrew Blake: Real-Time Human Pose Recognition in Parts from a Single Depth Image. 2011 IEEE International Conf. CVPR (2011), 1297--1304.

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  1. Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment

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    cover image ACM Other conferences
    ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
    November 2014
    422 pages
    ISBN:9781450329453
    DOI:10.1145/2663806
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 November 2014

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    Author Tags

    1. FLASH Animation
    2. actionscript
    3. kinect sensor
    4. paleontological environment
    5. sense of immersion

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    • Grants-in-Aid for Scientific Research (B)

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    ACE '14

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    ACE '14 Paper Acceptance Rate 36 of 90 submissions, 40%;
    Overall Acceptance Rate 36 of 90 submissions, 40%

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