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Interactive art to go

Published: 11 November 2014 Publication History

Abstract

Traditional artworks like paintings, photographs, or films can be reproduced by conventional media like printing or video. This makes visitors of museums possible to purchase postcards, posters, books, and DVDs of pictures and/or movies shown at the exhibition. However, newly developing arts so called interactive art, or new media art, has not been able to be reproduced due to limitation of functionalities of the conventional media. In this article, the authors report a novel approach of sharing such interactive art outside the exhibition, so that the visitors of the museum can take a copy to home, and even share it with non-visitors. The authors build up their new projector-and-camera (ProCam) based interactive artwork for exhibition at Museum of Contemporary Art Tokyo (MOT) by using Apple's iPhone. The exactly same software driving this artwork was downloadable from Apple's App Store --- thus all visitors or even non-visitors could enjoy the same experiment at home or wherever they like.

References

[1]
Frank Popper: Art---Action and Participation; New York University Press, 1975.
[2]
Bullivant, Lucy: Responsive Environments: architecture, art and design (V&A Contemporaries); Victoria and Albert Museum, 2006.
[3]
Shanken, Edward: Artists in Industry and the Academy: Collaborative Research, Interdisciplinary Scholorship and the Creation and Interpretation of Hybrid Forms; LEONARDO, Vol. 38, No. 5, pp. 415--418, 2005.
[4]
Mayuko Kanazawa, Masataka Imura, Ichiroh Kanaya: The Mirror of Transfiguration; Proc. ACM Advances in Computer Entertainment, 2011.
[5]
Kent, Steven L.: The Ultimate History of Video Games: From Pong to Pokémon; Three Rivers Press, 2011.

Cited By

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  • (2022)CATtalk: An IoT-Based Interactive Art Development PlatformIEEE Access10.1109/ACCESS.2022.322709310(127754-127769)Online publication date: 2022
  • (2020)Community gardenProceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3402034(268-271)Online publication date: 21-Jun-2020

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cover image ACM Other conferences
ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
November 2014
422 pages
ISBN:9781450329453
DOI:10.1145/2663806
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2014

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Author Tags

  1. entertainment
  2. face detection
  3. image processing
  4. interactive art
  5. smartphone

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ACE '14

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ACE '14 Paper Acceptance Rate 36 of 90 submissions, 40%;
Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2022)CATtalk: An IoT-Based Interactive Art Development PlatformIEEE Access10.1109/ACCESS.2022.322709310(127754-127769)Online publication date: 2022
  • (2020)Community gardenProceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts10.1145/3397617.3402034(268-271)Online publication date: 21-Jun-2020

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