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Using an OpenDS Driving Simulator for Car Following: A First Attempt

Published: 17 September 2014 Publication History

Abstract

This paper describes the modifications to free, open-source driving simulator software to simulate a car-following task resembling that in the NHTSA driver distraction protocol. In brief, the peak-to-peak amplitudes of the lead vehicle were sharply reduced (to 70% of the specified values) and made more uniform. In addition, the mean speed was reduced by 10 ft/s to reduce the time to get up to speed (and collect data). Finally, modifications were made to the Logitech G27 interface commonly used with OpenDS. Wooden blocks were mounted on the foot pedals to make the configuration more car-like and the accelerator and brake pedal springs were replaced with stiffer springs (Hillman #49). With stiffer pedals, there were fewer instances of excessive speeding and braking g levels were closer to those in real driving, correcting problems that commonly occur with fixed base driving simulators.

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Cited By

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  • (2023)BROOK Dataset: A Playground for Exploiting Data-Driven Techniques in Human-Vehicle Interactive DesignsHCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-35908-8_14(191-209)Online publication date: 23-Jul-2023
  • (2020)Perceived Green at Speed: A Simulated Driving Experiment Raises New Questions for Attention Restoration Theory and Stress Reduction TheoryEnvironment and Behavior10.1177/001391652094711153:3(296-335)Online publication date: 1-Aug-2020
  • (2020)A Comparative Study of Speculative Retrieval for Multi-Modal Data TrailsProceedings of the 2020 6th International Conference on Computing and Artificial Intelligence10.1145/3404555.3404617(99-103)Online publication date: 23-Apr-2020
  • Show More Cited By

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  1. Using an OpenDS Driving Simulator for Car Following: A First Attempt

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    cover image ACM Other conferences
    AutomotiveUI '14: Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
    September 2014
    271 pages
    ISBN:9781450307253
    DOI:10.1145/2667239
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 17 September 2014

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    Author Tags

    1. Human factors
    2. cognitive workload
    3. distraction
    4. driving

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    Overall Acceptance Rate 248 of 566 submissions, 44%

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    View all
    • (2023)BROOK Dataset: A Playground for Exploiting Data-Driven Techniques in Human-Vehicle Interactive DesignsHCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-35908-8_14(191-209)Online publication date: 23-Jul-2023
    • (2020)Perceived Green at Speed: A Simulated Driving Experiment Raises New Questions for Attention Restoration Theory and Stress Reduction TheoryEnvironment and Behavior10.1177/001391652094711153:3(296-335)Online publication date: 1-Aug-2020
    • (2020)A Comparative Study of Speculative Retrieval for Multi-Modal Data TrailsProceedings of the 2020 6th International Conference on Computing and Artificial Intelligence10.1145/3404555.3404617(99-103)Online publication date: 23-Apr-2020
    • (2015)Contact-analog warnings on windshield displays promote monitoring the road sceneProceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/2799250.2799274(64-71)Online publication date: 1-Sep-2015

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