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Generating hand motion from body motion using key hand poses

Published:06 November 2014Publication History

ABSTRACT

In this paper, we propose a method to generate hand motion from full-body motion. We assume that hand pose can be estimated from full-body pose. We use a support vector machine (SVM) to choose one of four key hand poses based on the full-body pose. The training model is constructed from a number of full-body motions with manually specified hand-pose keyframes. The output pose is synthesized to include the generated continuous hand motion. Since our method does not require future poses, it is valid for both on-line and off-line animation. Our experimental results show that our model is applicable to a wide range of motions.

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    • Published in

      cover image ACM Conferences
      MIG '14: Proceedings of the 7th International Conference on Motion in Games
      November 2014
      184 pages
      ISBN:9781450326230
      DOI:10.1145/2668064

      Copyright © 2014 ACM

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      Publication History

      • Published: 6 November 2014

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