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Device effect on panoramic video+context tasks

Published: 13 November 2014 Publication History

Abstract

Panoramic imagery is viewed daily by thousands of people, and panoramic video imagery is becoming more common. This imagery is viewed on many different devices with different properties, and the effect of these differences on spatio-temporal task performance is yet untested on these imagery. We adapt a novel panoramic video interface and conduct a user study to discover whether display type affects spatio-temporal reasoning task performance across desktop monitor, tablet, and head-mounted displays. We discover that, in our complex reasoning task, HMDs are as effective as desktop displays even if participants felt less capable, but tablets were less effective than desktop displays even though participants felt just as capable. Our results impact virtual tourism, telepresence, and surveillance applications, and so we state the design implications of our results for panoramic imagery systems.

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Cited By

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  • (2023)Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior StudiesMultimodal Technologies and Interaction10.3390/mti70600567:6(56)Online publication date: 27-May-2023
  • (2017)It's All Around YouProceedings of the 25th ACM international conference on Multimedia10.1145/3123266.3123347(762-768)Online publication date: 23-Oct-2017
  • (2017)Towards an Evaluation FrameworkProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053072(1686-1693)Online publication date: 6-May-2017
  • Show More Cited By

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cover image ACM Other conferences
CVMP '14: Proceedings of the 11th European Conference on Visual Media Production
November 2014
153 pages
ISBN:9781450331852
DOI:10.1145/2668904
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • BMVA: British Machine Vision Association and Society for Pattern Recognition
  • Google Inc.
  • Disney Research: Disney Research
  • NVIDIA
  • framestore: framestore
  • fxphd: fxphd Pty. Ltd.
  • The Foundry: The Foundry Visionmongers Ltd.
  • FXGuide: FXGuide.com LLC

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 November 2014

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Author Tags

  1. immersion
  2. multidisplay adaption
  3. panoramas
  4. video

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  • Research-article

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CVMP '14
Sponsor:
  • BMVA
  • Disney Research
  • framestore
  • fxphd
  • The Foundry
  • FXGuide
CVMP '14: 11th European Conference on Visual Media Production
November 13 - 14, 2014
London, United Kingdom

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Overall Acceptance Rate 40 of 67 submissions, 60%

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Cited By

View all
  • (2023)Similarities and Differences between Immersive Virtual Reality, Real World, and Computer Screens: A Systematic Scoping Review in Human Behavior StudiesMultimodal Technologies and Interaction10.3390/mti70600567:6(56)Online publication date: 27-May-2023
  • (2017)It's All Around YouProceedings of the 25th ACM international conference on Multimedia10.1145/3123266.3123347(762-768)Online publication date: 23-Oct-2017
  • (2017)Towards an Evaluation FrameworkProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053072(1686-1693)Online publication date: 6-May-2017
  • (2017)[POSTER] Reactive Displays for Virtual Reality2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2017.33(63-68)Online publication date: Oct-2017
  • (2017)A Checklist Based Approach for Evaluating Augmented Reality Displays in Industrial ApplicationsAdvances in Ergonomics of Manufacturing: Managing the Enterprise of the Future10.1007/978-3-319-60474-9_21(225-234)Online publication date: 13-Jun-2017

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