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Simple wavelength division rendering method for transparent objects using common 3DCG software

Published: 24 November 2014 Publication History

Abstract

Transparent objects, such as diamonds, show rainbow-like colors because of the dispersion of light that passes through such objects; white light is dispersed because it comprises light waves with different wavelengths. This phenomenon has been considered to reproduce realistic material in computer graphics (SUN 2000). However, the use of dedicated renderer is necessary to perform rendering that considers the dispersion of light.

Reference

[1]
Sun, Y., Fracchia F. D., and Drew, M. S. 2000. Rendering Light Dispersion With A Composite Spectral Model. In International Conference on Color in Graphics and Image Processing - CGIP'2000.

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            cover image ACM Other conferences
            SA '14: SIGGRAPH Asia 2014 Posters
            November 2014
            47 pages
            ISBN:9781450327923
            DOI:10.1145/2668975
            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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            Association for Computing Machinery

            New York, NY, United States

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            Published: 24 November 2014

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            SA'14: SIGGRAPH Asia 2014
            December 3 - 6, 2014
            Shenzhen, China

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