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Interaction study of digital shadow play using the Kinect

Published: 24 November 2014 Publication History

Abstract

Chinese traditional shadow play is a shining star in the long history of the folk culture. In the work, we want to combine the new computer and multimedia technology with traditional shadow play, bring new technical elements into the traditional one, making vivid and live digital shadow play performance.

References

[1]
Zhuy-B, Lic-J, Sheni-F, Ma K-L, Stompel A. 2003. A New Form of Traditional Art: Visual Simulation of Chinese Shadow Play. SIGGRAPH 2003 Sketches & Applications, 1--1.
[2]
Shi Y, Suo Y, Ma S, Shi Y. 2011. Puppet Animator: A Performative Interface for Experiencing Shadow Play. The Fourth International Conference on Advances in Computer-Human Interactions, 75--78.

Cited By

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  • (2023)ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions.29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3617226(1-2)Online publication date: 9-Oct-2023
  • (2020)ShadowPlay2.5DJournal on Computing and Cultural Heritage 10.1145/335259013:1(1-20)Online publication date: 5-Feb-2020

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      cover image ACM Other conferences
      SA '14: SIGGRAPH Asia 2014 Posters
      November 2014
      47 pages
      ISBN:9781450327923
      DOI:10.1145/2668975
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 24 November 2014

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      • Research-article

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      SA'14
      SA'14: SIGGRAPH Asia 2014
      December 3 - 6, 2014
      Shenzhen, China

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      Cited By

      View all
      • (2023)ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions.29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3617226(1-2)Online publication date: 9-Oct-2023
      • (2020)ShadowPlay2.5DJournal on Computing and Cultural Heritage 10.1145/335259013:1(1-20)Online publication date: 5-Feb-2020

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