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3D mobile interactions for public displays

Published: 24 November 2014 Publication History

Abstract

We propose the use of 3D mobile interactions as a way to give public displays viewers (users) new ways to collaborate among them with the public display. Getting and maintaining the user attention is one of the main struggles of public displays but previous research has shown that collaboration among viewers are able to engage users with public displays more. Our proposed 3D mobile interactions for public displays utilize mobile devices as 3D user interfaces to facilitate the use of the user's natural skills to control 3D content. The 3D content can also be positioned outside the public display, which let us explore new interaction techniques. We present a prototype of our 3D mobile interaction that demonstrates the proposed interaction as well as describes one of the use case scenarios.

References

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Ballagas, R., Rohs, M. and Sheridan, J. Sweep and Point & Shoot: Phonecam-Based Interactions for Large Public Displays. Ext. Abstracts CHI '05, ACM Press (2005), 1200--1203.
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Ballagas, R. Dugan, T., et al Electric Agents: Fostering Sibling Joint Media Engagement Through Interactive Television and Augmented Reality. In Proc. CSCW'13, ACM Press (2013), 225--235.
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Boring, S., Baur, D., et al Touch Projector: Mobile Interaction through Video. In Proc. CHI'10, ACM Press (2010), 2287--2296.
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Müller, J., Alt, F., Michelis, D., et al Requirements and Design Space for Interactive Public Displays. In Proc. MM'10, ACM Press (2010), 1285--1294.
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Cited By

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  • (2018)Enabling Symmetric Collaboration in Public Spaces through 3D Mobile InteractionSymmetry10.3390/sym1003006910:3(69)Online publication date: 16-Mar-2018
  • (2017)Enhanced engagement with public displays through mobile phone interactionSIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications10.1145/3132787.3139205(1-5)Online publication date: 27-Nov-2017
  • (2016)Design implications for interacting with personalised public displays through mobile augmented realityProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2915016(52-58)Online publication date: 20-Jun-2016

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cover image ACM Other conferences
SA '14: SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications
November 2014
80 pages
ISBN:9781450318914
DOI:10.1145/2669062
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 November 2014

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Author Tags

  1. 3D user interfaces
  2. augmented reality
  3. mobile devices
  4. public displays

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SA'14
SA'14: SIGGRAPH Asia 2014
December 3 - 6, 2014
Shenzhen, China

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2018)Enabling Symmetric Collaboration in Public Spaces through 3D Mobile InteractionSymmetry10.3390/sym1003006910:3(69)Online publication date: 16-Mar-2018
  • (2017)Enhanced engagement with public displays through mobile phone interactionSIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications10.1145/3132787.3139205(1-5)Online publication date: 27-Nov-2017
  • (2016)Design implications for interacting with personalised public displays through mobile augmented realityProceedings of the 5th ACM International Symposium on Pervasive Displays10.1145/2914920.2915016(52-58)Online publication date: 20-Jun-2016

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