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Path rendering for high resolution mobile device

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Published:24 November 2014Publication History

ABSTRACT

In this paper, we present a novel path rendering scheme that provides a fast rendering on high resolution mobile device. Because legacy path renderings are memory intensive work, they do not provide enough performance (fps) on high resolution display. To get an acceptable performance, we propose a novel approach for path rendering. Our design policies for the path rendering are two folds: 1) Minimize memory I/O, 2) Highly parallel computational scheme. We propose to use winding number generator for per-pixel winding number calculation which does not require memory intensive activity. Because our scheme effectively reduces memory I/O and it is executed with highly parallel manner, we can get an acceptable high performance on high resolution mobile device.

References

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  1. Path rendering for high resolution mobile device

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      • Published in

        cover image ACM Other conferences
        SA '14: SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications
        November 2014
        80 pages
        ISBN:9781450318914
        DOI:10.1145/2669062

        Copyright © 2014 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 24 November 2014

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        Acceptance Rates

        Overall Acceptance Rate178of869submissions,20%

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