skip to main content
10.1145/2669485.2669549acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
poster

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices

Published:16 November 2014Publication History

ABSTRACT

This work presents a design space in which personal devices are used as a means to facilitate "socially safe", ad-hoc interaction with large public displays. Unlike most existing work that focuses on facilitating content placement and transfer, this approach aims at minimizing the effort required to initiate, sustain, and withdraw from interaction with a large public display, and to communicate these capabilities to passersby. We identify barriers hindering this process, and offer advice on overcoming them based on existing work and our own experiences with these displays. We illustrate how this design concept can be applied, and motivate applications in other domains.

References

  1. Ballagas, R., Borchers, J. et al. (2006). The smart phone: a ubiquitous input device. IEEE Pervasive Computing 5(1), 70--77. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bellotti, V. and Edwards, K. (2001). Intelligibility and accountability: human considerations in context-aware systems. Hum.-Comput. Interact. 16(2), 193--212. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Boring, S., Jurmu, M., & Butz, A. Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays. Proc. OZCHI '09, 161--168. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Brignull, H. and Rogers, Y. (2003) Enticing people to interact with large public displays in public spaces. INTERACT, 17--24.Google ScholarGoogle Scholar
  5. Cao, X., Massimi, M. and Balakrishnan, R. (2008). Flashlight jigsaw: an exploratory study of an ad-hoc multiplayer game on public displays. CSCW '08, 77--86. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Carter, S., Churchill, E. et al. (2004). Digital graffiti: public annotation of multimedia content. Ext. Abs. CHI '04, 1207--1210. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Clinch, S. (2013). Smartphones and pervasive public displays. IEEE Pervasive Computing, 12(1), 92--95. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Dearman, D. & Truong, K.N. (2009). BlueTone: a framework for interacting with public displays using dual-tone multi-frequency through bluetooth. Ubicomp '09, 97--100. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Echtler, F, Nestler, S. et al. (2009). Supporting casual interactions between board games on public tabletop displays and mobile devices. Personal Ubiquitous Computing, 13(8), 609--617. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Greenberg, S., Boring, S. et al. (2014). Dark patterns in proxemic interactions: a critical perspective. DIS '14, 523--532. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Izadi, S., Brignull, H. et al. (2003). Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media. UIST '03, 159--168. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Ju, W. and Sirkin, D. (2010). Animated objects: how physical motion encourage public interaction. Persuasive Technology, Springer-Verlag: 40--51. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Kaviani, N., Finke, M. et al. (2009).What goes where?: designing interactive large public display applications for mobile device interaction. ICIMCS '09, 129--138. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Luojus, P., Koskela, J. et al. (2013). Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones. PerDis '13, 109--114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Müller, J., Jentsch, M. et al. (2008). Exploring factors that influence the combined use of mobile devices and public displays for pedestrian navigation. NordiCHI '08, 308--317. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Müller, J., Wilmsmann, D. et al. (2009). Display blindness: the effect of expectations on attention towards digital signage. Pervasive Computing, Springer-Verlag:1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Norman, D.A. (2002). The Design of Everyday Things. Basic Books, Inc. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Ojala, T., Kostakos, V. et al. (2012). Multipurpose interactive public displays in the wild: three years later. Computer, 45(5), 42--49. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Palmiter, S.L., Elkerton, J. and Baggett, P. (1991). Animated demonstrations vs written instructions for learning procedural tasks: a preliminary investigation. Int'l. Journal of Man-Machine Studies, 34(5), 687--701. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Peltonen, P., Salovaara, A. et al. (2007). Extending large-scale event participation with user-created mobile media on a public display. MUM '07, 131--138. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Reeves, S., Benford, S. et al. (2005). Designing the spectator experience. CHI '05, 741--750. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Song, P., Goh, W.B. et al. (2011). WYSIWYF: exploring and annotating volume data with a tangible handheld device. Proc. CHI '11, 1333--1342. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Wang, M., Boring, S. & Greenberg, S. (2012). Proxemic peddler: a public advertising display that captures & preserves the attention of a passerby. PerDis '12, (3)1--6. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Vogel, D. and Balakrishnan, R. (2004). Interactive public ambient displays: Transitioning from implicit to explicit, public to personal, interaction with multiple users. UIST '04, 137--146. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Overcoming Interaction Barriers in Large Public Displays Using Personal Devices

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces
      November 2014
      524 pages
      ISBN:9781450325875
      DOI:10.1145/2669485

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 November 2014

      Check for updates

      Qualifiers

      • poster

      Acceptance Rates

      ITS '14 Paper Acceptance Rate31of112submissions,28%Overall Acceptance Rate119of418submissions,28%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader