skip to main content
10.1145/2670473.2670481acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Using motion capture for interactive motion editing

Published:30 November 2014Publication History

ABSTRACT

Motion capture technology has been widely used for creating character motions. Motion editing is usually also required to adjust captured motions. Because character poses which include joint rotations, body positions, and orientations are high-dimensional data, it is difficult to manipulate character poses through a conventional mouse-based interface. We propose a motion editing system that uses a motion capture device. Our system can capture a motion and edit the captured motion using the same motion capture device. Our motion-capture-based interface can specify motion editing parameters such as time period, body part selection, end-effector position, pose, and motion segment. We conducted a user study to compare our system and conventional mouse-based motion editing system. The results showed that our interface is more efficient than the conventional interface.

Skip Supplemental Material Section

Supplemental Material

p65-oshita.mpg

mpg

9.5 MB

References

  1. Bérard, F., Ip, J., Benovoy, M., El-Shimy, D., Blum, J. R., and Cooperstock, J. R. 2009. Did "minority report" get it wrong? superiority of the mouse over 3d input devices in a 3d placement task. In 12th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) 2009, 400--414. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Dontcheva, M., Yngve, G., and Popović, Z. 2003. Layerd acting for character animation. In SIGGRAPH 2003, 409--416. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Lee, J., and Shin, S. Y. 1999. A hierarchical approach to interactive motion editing for human-like figures. In SIGGRAPH '99, 39--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Natural Point. Optitrack. www.naturalpoint.com/optitrack/.Google ScholarGoogle Scholar
  5. Oore, S., Terzopoulos, D., and Hinton, G. 2002. A desktop input device and interface for interactive 3d character animation. In Graphics Interface 2002, 133--140.Google ScholarGoogle Scholar
  6. Oshita, M., and Matsunaga, T. 2010. Automatic learning of gesture recognition model using SOM and SVM. In 6th International Symposium on Visual Computing 2010, 751--760. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Shin, H. J., Lee, J., Shin, S. Y., and Gleicher, M. 2001. Computer puppetry: An importance-based approach. ACM Transactions on Graphics 20, 2, 67--94. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Teather, R. J., and Stuerzlinger, W. 2007. Guidelines for 3d positioning techniques. In Future Play 2007, 61--68. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Witkin, A., and Popović, Z. 1995. Motion warping. In SIGGRAPH '95, 105--108. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Using motion capture for interactive motion editing

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
          November 2014
          246 pages
          ISBN:9781450332545
          DOI:10.1145/2670473

          Copyright © 2014 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 30 November 2014

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article

          Acceptance Rates

          Overall Acceptance Rate51of107submissions,48%

          Upcoming Conference

          SIGGRAPH '24

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader