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Introduction to the Special Issue on Machine Learning for Multiple Modalities in Interactive Systems and Robots

Published: 14 October 2014 Publication History

Abstract

This special issue highlights research articles that apply machine learning to robots and other systems that interact with users through more than one modality, such as speech, gestures, and vision. For example, a robot may coordinate its speech with its actions, taking into account (audio-)visual feedback during their execution. Machine learning provides interactive systems with opportunities to improve performance not only of individual components but also of the system as a whole. However, machine learning methods that encompass multiple modalities of an interactive system are still relatively hard to find. The articles in this special issue represent examples that contribute to filling this gap.

References

[1]
Luciana Benotti, Tessa Lau, and Martín Villalba. 2014. Interpreting Natural Language Instructions Using Language, Vision, and Behavior. ACM Transactions on Interactive Intelligent Systems 4, 3 (2014).
[2]
Heriberto Cuayáhuitl, Ivana Kruijff-Korbayová, and Nina Dethlefs. 2014. Non-Strict Hierarchical Reinforcement Learning for Interactive Systems and Robots. ACM Transactions on Interactive Intelligent Systems 4, 3 (2014).
[3]
Heriberto Cuayáhuitl, Martijn van Otterlo, Nina Dethlefs, and Lutz Frommberger. 2013. Machine Learning for Interactive Systems and Robots: A Brief Introduction. In IJCAI Workshop on Machine Learning for Interactive Systems: Bridging the Gap Between Perception, Action and Communication (MLIS’13). ACM International Conference Proceedings Series.
[4]
Anthony Jameson and John Riedl. 2011. Introduction to the Transactions on Interactive Intelligent Systems. ACM Transactions on Interactive Intelligent Systems 1, 1 (Oct. 2011).
[5]
Simon Keizer, Mary Ellen Foster, Zhuoran Wang, and Oliver Lemon. 2014. Machine Learning for Social Multi-Party Human-Robot Interaction. ACM Transactions on Interactive Intelligent Systems 4, 3 (2014).
[6]
Hung Ngo, Matthew Luciw, Jawas Nagi, Alexander Förster, Jürgen Schmidhuber, and Ngo Anh Vien. 2014. Efficient Interactive Multiclass Learning from Binary Feedback. ACM Transactions on Interactive Intelligent Systems 4, 3 (2014).
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Kiri Wagstaff. 2012. Machine Learning that Matters. In International Conference on Machine Learning (ICML).

Cited By

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  • (2021)The “humane in the loop”: Inclusive research design and policy approaches to foster capacity building assistive technologies in the COVID-19 eraAssistive Technology10.1080/10400435.2021.193028234:6(644-652)Online publication date: 24-Jun-2021
  • (2015)Introduction for Speech and language for interactive robotsComputer Speech & Language10.1016/j.csl.2015.05.00634:1(83-86)Online publication date: Nov-2015

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Published In

cover image ACM Transactions on Interactive Intelligent Systems
ACM Transactions on Interactive Intelligent Systems  Volume 4, Issue 3
Special Issue on Multiple Modalities in Interactive Systems and Robots
October 2014
115 pages
ISSN:2160-6455
EISSN:2160-6463
DOI:10.1145/2660857
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 October 2014
Accepted: 01 September 2014
Received: 01 July 2014
Published in TIIS Volume 4, Issue 3

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Author Tags

  1. Interactive robots
  2. extrinsic evaluation
  3. human-machine interaction
  4. interactive systems
  5. intrinsic evaluation
  6. machine learning from interaction

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  • Refereed

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Cited By

View all
  • (2021)The “humane in the loop”: Inclusive research design and policy approaches to foster capacity building assistive technologies in the COVID-19 eraAssistive Technology10.1080/10400435.2021.193028234:6(644-652)Online publication date: 24-Jun-2021
  • (2015)Introduction for Speech and language for interactive robotsComputer Speech & Language10.1016/j.csl.2015.05.00634:1(83-86)Online publication date: Nov-2015

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