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Playing with computing at a children's university

Published: 05 November 2014 Publication History

Abstract

A children's university in Poland is a popular, organized form of inviting young children to activities which are offered and run by academic teachers. We have been involved in such initiatives whose goal is to introduce children to some concepts in computer science. According to Piaget (see [1]), children before the age of seven, can think abstractly only about physical, concrete or observable objects and phenomena. Therefore in our approach we work with children in a number of environments which consist of two stages: first they are engaged in cooperative games and puzzles that use concrete objects (like in unplugged CS), and then they move to computational thinking about the objects and about the concepts they are learning. In this way we introduce our young students to such CS concepts as: calculations using mechanical tools, complexity issues (the Tower of Hanoi, Fibonacci numbers, and binary search), and graph models (of real world situations).

References

[1]
M. Armoni, Teaching CS in Kindergarten: How early can the Pipeline Begin? ACM Inroads 3, 4:18--19, December 2012.
[2]
J. P. Gibson, Teaching Graph Algorithms to Children of All Ages, in: ITiCSE'12:34--39, Haifa (Israel), June 2012.
[3]
A. B. Kwiatkowska, M. M. Sysło, https://moodle.umk.pl/UD/course/view.php?id=7
[4]
M. M. Sysło, https://picasaweb.google.com/110103453864023025362/CalculatingMachines

Cited By

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  • (2022)Characteristics and problems of unplugged computer science curriculum for young childrenInternational Journal for Innovation Education and Research10.31686/ijier.vol10.iss4.370010:4(1-22)Online publication date: 1-Apr-2022
  • (2020)Teaching Computational Thinking UnpluggedHandbook of Research on Tools for Teaching Computational Thinking in P-12 Education10.4018/978-1-7998-4576-8.ch009(200-236)Online publication date: 2020
  • (2020)A critical review of literature on “unplugged” pedagogies in K-12 computer science and computational thinking educationComputer Science Education10.1080/08993408.2020.178941131:1(83-111)Online publication date: 14-Jul-2020
  • Show More Cited By

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cover image ACM Other conferences
WiPSCE '14: Proceedings of the 9th Workshop in Primary and Secondary Computing Education
November 2014
150 pages
ISBN:9781450332507
DOI:10.1145/2670757
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • FU-BERLIN: Free University Berlin

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2014

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Author Tags

  1. animation of algorithms
  2. computing tools
  3. games
  4. graph models
  5. unplugged CS

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  • Research-article

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WiPSCE '14
Sponsor:
  • FU-BERLIN

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Overall Acceptance Rate 104 of 279 submissions, 37%

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Cited By

View all
  • (2022)Characteristics and problems of unplugged computer science curriculum for young childrenInternational Journal for Innovation Education and Research10.31686/ijier.vol10.iss4.370010:4(1-22)Online publication date: 1-Apr-2022
  • (2020)Teaching Computational Thinking UnpluggedHandbook of Research on Tools for Teaching Computational Thinking in P-12 Education10.4018/978-1-7998-4576-8.ch009(200-236)Online publication date: 2020
  • (2020)A critical review of literature on “unplugged” pedagogies in K-12 computer science and computational thinking educationComputer Science Education10.1080/08993408.2020.178941131:1(83-111)Online publication date: 14-Jul-2020
  • (2020)Bebras Based Activities for Computer Science Education: Review and PerspectivesInformatics in Schools. Engaging Learners in Computational Thinking10.1007/978-3-030-63212-0_2(15-29)Online publication date: 6-Nov-2020
  • (2018)Abstraction in action: K-5 teachers' uses of levels of abstraction, particularly the design level, in teaching programming.International Journal of Computer Science Education in Schools10.21585/ijcses.v2i1.232:1(14-40)Online publication date: 31-Jan-2018
  • (2018)The Evolving Design of Tangibles for Graph Algorithmic ThinkingProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173270(65-72)Online publication date: 18-Mar-2018
  • (2018)CS Unplugged—How Is It Used, and Does It Work?Adventures Between Lower Bounds and Higher Altitudes10.1007/978-3-319-98355-4_29(497-521)Online publication date: 9-Aug-2018
  • (2016)Abstraction and common classroom activitiesProceedings of the 11th Workshop in Primary and Secondary Computing Education10.1145/2978249.2978272(112-113)Online publication date: 13-Oct-2016
  • (2015)Impressions from the 9th WiPSCE conference, Berlin, November 2014ACM Inroads10.1145/27565596:2(29-30)Online publication date: 29-May-2015
  • (2015)Introducing a New Computer Science Curriculum for All School Levels in PolandInformatics in Schools. Curricula, Competences, and Competitions10.1007/978-3-319-25396-1_13(141-154)Online publication date: 12-Nov-2015

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