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Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises

Published: 27 May 2014 Publication History

Abstract

Using video game technology in physical rehabilitation has shown many positive results in the past few years. The release of the Microsoft Kinect has presented many new opportunities for development in physical rehabilitation technologies. However, there have been questions about the Kinect's accuracy in actual experimentation. In this paper, we compare skeleton data obtained by a Kinect to that obtained by a VICON system in order to determine the accuracy of the Kinect while a tracked subject is moving their arm around. This is the first steps towards a much larger physical rehabilitation system.

References

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Cited By

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  • (2021)Quantitative analysis of the human upper-limp kinematic model for robot-based rehabilitation applications2016 IEEE International Conference on Automation Science and Engineering (CASE)10.1109/COASE.2016.7743521(1061-1066)Online publication date: 11-Mar-2021
  • (2019)Research on Teenagers’ Static Balance Ability Based on Somatosensory InteractionAdvances in Applied Sociology10.4236/aasoci.2019.9100209:01(15-31)Online publication date: 2019
  • (2019)ExerciseCheckProceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3316782.3321537(101-109)Online publication date: 5-Jun-2019
  • Show More Cited By

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cover image ACM Other conferences
PETRA '14: Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments
May 2014
408 pages
ISBN:9781450327466
DOI:10.1145/2674396
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • iPerform Center: iPerform Center for Assistive Technologies to Enhance Human Performance
  • CSE@UTA: Department of Computer Science and Engineering, The University of Texas at Arlington
  • HERACLEIA: HERACLEIA Human-Centered Computing Laboratory at UTA
  • U of Tex at Arlington: U of Tex at Arlington
  • NCRS: Demokritos National Center for Scientific Research
  • Fulbrigh, Greece: Fulbright Foundation, Greece

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 May 2014

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Author Tags

  1. kinect
  2. motion tracking
  3. physical therapy
  4. vicon

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  • Research-article

Funding Sources

  • NSF

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PETRA '14
Sponsor:
  • iPerform Center
  • CSE@UTA
  • HERACLEIA
  • U of Tex at Arlington
  • NCRS
  • Fulbrigh, Greece

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Cited By

View all
  • (2021)Quantitative analysis of the human upper-limp kinematic model for robot-based rehabilitation applications2016 IEEE International Conference on Automation Science and Engineering (CASE)10.1109/COASE.2016.7743521(1061-1066)Online publication date: 11-Mar-2021
  • (2019)Research on Teenagers’ Static Balance Ability Based on Somatosensory InteractionAdvances in Applied Sociology10.4236/aasoci.2019.9100209:01(15-31)Online publication date: 2019
  • (2019)ExerciseCheckProceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments10.1145/3316782.3321537(101-109)Online publication date: 5-Jun-2019
  • (2019)Home-Based Physical Therapy with an Interactive Computer Vision System2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)10.1109/ICCVW.2019.00320(2619-2628)Online publication date: Oct-2019
  • (2019)Interactive PhysiotherapyWireless Personal Communications: An International Journal10.1007/s11277-018-5382-5106:4(1719-1741)Online publication date: 1-Jun-2019
  • (2017)Tracking Positions of Human Body Parts Based on Distance Measurement with Sound Wave2017 31st International Conference on Advanced Information Networking and Applications Workshops (WAINA)10.1109/WAINA.2017.135(514-518)Online publication date: Mar-2017
  • (2016)The Kinect Versus The ProficioProceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments10.1145/2910674.2935842(1-2)Online publication date: 29-Jun-2016

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