ABSTRACT
In this interdisciplinary work we present a brief report on our experience with virtual reality (VR) for rehabilitation research and present exemplar research projects on integrated pain, mind, and movement research. We specifically discuss our interdisciplinary experience with the use of 3D (stereo and non-stereo) computer graphics techniques for applications in VR rehabilitation research and include documentary production. Finally we present data that shows how virtual environments and movement can alter the pain experience and improve both physical and cognitive function.
- M. Song, S. A. Mokhov, A. R. Loader, and M. J. Simmonds. A stereoscopic OpenGL-based interactive plug-in framework for Maya and beyond. In Proceedings of VRCAI'09, pages 363--368, New York, NY, USA, 2009. ACM. Google ScholarDigital Library
- National Research Council. Relieving Pain in America: A Blueprint for Transforming Prevention, Care, Education, and Research. Washington, DC: The National Academies Press, 2011.Google Scholar
- Shahrbanian, X. Ma, N. Korner-Bitensky, and M. J. Simmonds. Scientific evidence for the effectiveness of virtual reality for pain reduction in adults with acute or chronic pain. Stud Health Technol Inform, 144: 40--43, 2009Tavel, P. 2007. Modeling and Simulation Design. AK Peters Ltd., Natick, MA.Google Scholar
- Simmonds MJ, Olson SL, Jones S, Hussein T, Lee CE, Novy D, and Radwan H, (1998) Psychometric characteristics and clinical usefulness of physical performance tests in patients with low back pain, Spine, 23: 22; 2412--2421.Google ScholarCross Ref
Index Terms
- Innovative medical applications and beyond of 3D techniques in a responsive virtual reality lab: experience report
Recommendations
Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists
VRCAI '11: Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in IndustryThe number of stroke patients in Hong Kong continues to increase and the ages of the stroke patients are getting younger. The benefits of introducing virtual reality (VR) technology to enhance the rehabilitation services of post stroke patients are ...
Interactive 3-dimensional virtual reality rehabilitation for patients with chronic imbalance and vestibular dysfunction
BACKGROUND: Chronic imbalance is common in patients with vestibular dysfunction. Vestibular rehabilitation is effective in improving upright balance control. Vestibular rehabilitation exercises, such as Cawthorne-Cooksey exercises, include simple ...
Automation of Box and Block Test in Virtual Reality and Augmented Reality
Universal Access in Human-Computer Interaction. Theory, Methods and ToolsAbstractThis study focuses on virtual rehabilitation (VR) and augmented reality (AR). In previous study, the effect of improving the function of rehabilitation by VR has been shown. It is useful for stroke survivors as what can be done at home. This study ...
Comments