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Behavioural and technical factors of influence on purchase behaviour of mobile consumers

Published: 04 November 2014 Publication History

Abstract

The article includes the analysis of consumer behaviours within the framework of mobile consumer communities. As an introduction to the issue in question, the purpose is to present the impact of modern technologies on purchase behaviour and decision-making process of consumers, against the background of which the characteristics of mobile consumer communities will be discussed. The original model of purchase behaviours of mobile consumer communities was created, on the basis of which the factors having impact on consumer behaviours, in the break-up into technical and behavioural factors, have been identified and described. The purpose of the considerations undertaken is to present the method of influencing particular factors on purchase decisions taken by a mobile consumer and to emphasize the significance of the impact of belonging to mobile consumer communities for taking appropriate decisions.
This article is a part of the project, funded by the National Science Centre awarded on the basis of the decision number DEC-2011/03/B/HS4/04291.

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Cited By

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  • (2021)AI in Consumer BehaviorAdvances in Artificial Intelligence-based Technologies10.1007/978-3-030-80571-5_10(147-176)Online publication date: 3-Oct-2021
  • (2019)Using Data Analytics to understand visitors online search interests: the case of Côa MuseumAdvances in Tourism, Technology and Smart Systems10.1007/978-981-15-2024-2_4(37-46)Online publication date: 25-Nov-2019

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  1. Behavioural and technical factors of influence on purchase behaviour of mobile consumers

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        cover image ACM Other conferences
        AcademicMindTrek '14: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services
        November 2014
        316 pages
        ISBN:9781450330060
        DOI:10.1145/2676467
        • General Chair:
        • Artur Lugmayr
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        • Mindtrek Association: Mindtrek Association
        • Tampere University of Technology
        • UTA: The University of Tampere
        • Tampere University of Applied Sciences
        • EMMi Lab.: Entertainment and Media Management Lab.
        • iAMEA: International Ambient Media Association

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 04 November 2014

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        Author Tags

        1. consumer behavior
        2. consumer purchase decisions
        3. mobile technologies
        4. social technologies

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        • Mindtrek Association
        • UTA
        • EMMi Lab.
        • iAMEA

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        View all
        • (2021)AI in Consumer BehaviorAdvances in Artificial Intelligence-based Technologies10.1007/978-3-030-80571-5_10(147-176)Online publication date: 3-Oct-2021
        • (2019)Using Data Analytics to understand visitors online search interests: the case of Côa MuseumAdvances in Tourism, Technology and Smart Systems10.1007/978-981-15-2024-2_4(37-46)Online publication date: 25-Nov-2019

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