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Design Factors of Virtual Environments for Upper Limb Motor Rehabilitation of Stroke Patients

Published: 03 November 2014 Publication History

Abstract

Stroke survivors are often left with motor disabilities. Virtual environments for motor therapy are an emerging strategy to motivate, entertain or engage the rehabilitation patient to the therapy after stroke. The design of these specialized virtual environments requires to meet the needs of patients and therapists, which is not a simple task. To support the design of these applications a number of recommendations for the developers have been proposed in literature. Here, a taxonomy is proposed to classify the identified principles, criteria, implications, usability factors or guidelines on which the recommendations are based. The taxonomy identifies key factors in the design of virtual environments for upper limb motor therapy. The taxonomy is organized into three categories corresponding to different stages of the therapy: configuration of the exercise, assistance during the execution of the exercise and management of therapy results. We believe that agglutinating and organizing design factors into a taxonomy may reduce development times, facilitate communication between developers and clinical counterparts and increase chances of therapeutic validity.

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  • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
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  • (2020)Towards Standardized Processes for Physical Therapists to Quantify Patient RehabilitationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376706(1-13)Online publication date: 21-Apr-2020
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  1. Design Factors of Virtual Environments for Upper Limb Motor Rehabilitation of Stroke Patients

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    cover image ACM Other conferences
    MexIHC '14: Proceedings of the 5th Mexican Conference on Human-Computer Interaction
    November 2014
    56 pages
    ISBN:9781450332859
    DOI:10.1145/2676690
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 November 2014

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    Author Tags

    1. Design recommendations
    2. motor therapy
    3. serious games
    4. stroke
    5. virtual environments

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    Cited By

    View all
    • (2022)Including Grip Strength Activities into Tabletop Training EnvironmentsSmart Multimedia10.1007/978-3-031-22061-6_19(261-271)Online publication date: 25-Aug-2022
    • (2021)Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic ReviewJournal of Medical Internet Research10.2196/2634423:7(e26344)Online publication date: 30-Jul-2021
    • (2020)Towards Standardized Processes for Physical Therapists to Quantify Patient RehabilitationProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376706(1-13)Online publication date: 21-Apr-2020
    • (2018)Evaluation Results of an Ontology-based Design Model of Virtual Environments for Upper Limb Motor Rehabilitation of Stroke PatientsMethods of Information in Medicine10.3414/ME16-02-001756:02(145-155)Online publication date: 25-Jan-2018
    • (2015)Ontology-based Design Model of Virtual Environments for Upper Limb Motor Rehabilitation of Stroke PatientsProceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques10.1145/2838944.2838970(105-108)Online publication date: 1-Oct-2015
    • (2015)A design framework for arcade-type games for the upper-limb rehabilitation2015 International Conference on Virtual Rehabilitation (ICVR)10.1109/ICVR.2015.7358573(235-242)Online publication date: Jun-2015

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