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HandiMate: Create and Animate using Everyday Objects as Material

Published: 15 January 2015 Publication History

Abstract

The combination of technological progress and a growing interest in design has promoted the prevalence of DIY (Do It Yourself) and craft activities. We introduce HandiMate, a platform that makes it easier for people without technical expertise to fabricate and animate electro-mechanical systems from everyday objects. Our goal is to encourage creativity, expressiveness and playfulness. The user can assemble his or her hand crafted creations with HandiMate--s joint modules and animate them via gestures. The joint modules are packaged with an actuator, a wireless communication device and a micro-controller. This modularization makes quick electro-mechanical prototyping just a matter of pressing together velcro. Animating these constructions is made intuitive and simple by a glove-based gestural controller. Our study conducted with children and adults demonstrates a high level of usability (system usability score 79.9). It also indicates that creative ideas emerge and are realized in a constructive and iterative manner in less than 90 minutes. This paper describes the design goals, framework, interaction methods, sample creations and evaluations methods.

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  • (2024)Tools and materials as non-neutral actors in STEAM educationJournal of the Learning Sciences10.1080/10508406.2024.238069433:4-5(719-756)Online publication date: 9-Aug-2024
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  • (2019)A Sensor Glove for the Interaction with a Nursing-Care Assistive Robot2019 IEEE International Conference on Industrial Cyber Physical Systems (ICPS)10.1109/ICPHYS.2019.8780354(405-410)Online publication date: May-2019
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cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 January 2015

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Author Tags

  1. constructionism
  2. creativity
  3. gestural interface
  4. handicraft
  5. play-value

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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)Tools and materials as non-neutral actors in STEAM educationJournal of the Learning Sciences10.1080/10508406.2024.238069433:4-5(719-756)Online publication date: 9-Aug-2024
  • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020
  • (2019)A Sensor Glove for the Interaction with a Nursing-Care Assistive Robot2019 IEEE International Conference on Industrial Cyber Physical Systems (ICPS)10.1109/ICPHYS.2019.8780354(405-410)Online publication date: May-2019
  • (2018)Ani-BotProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173226(419-428)Online publication date: 18-Mar-2018
  • (2015)HandiMateProceedings of the 14th International Conference on Interaction Design and Children10.1145/2771839.2771841(11-20)Online publication date: 21-Jun-2015

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