skip to main content
10.1145/2677199.2680604acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces

Published: 15 January 2015 Publication History

Abstract

Fluid User Interfaces (Fl.UIs) are liquid-based touch surfaces that use computer vision to detect and interpret a range of tactile user inputs. While Fl.UIs have less input resolution than digital touch screens, they provide an excellent low-cost solution for rapidly prototyping non-rectilinear screen designs as well as exploring novel surface interaction techniques. Fabricated on a laser cutter using low-cost materials, Fl.UIs use unique shape outlines to displace an internal colored liquid to regions-of-interest for a camera. This paper presents a set of software tools that help users rapidly design, fabricate and author interactions with Fl.UIs. The robust construction and an unpowered surface makes Fl.UIs well-suited for outdoor and public installations. Our Fl.UIs prototyping tool encourages these uncommon "screens" to emerge in complex environments (i.e. urban spaces, benches, tables, fountains, sidewalks).

Supplementary Material

suppl.mov (tei0333.mp4)
Supplemental video
MP4 File (p85.mp4)

References

[1]
Bränzel, A., Holz, C., Hoffmann, D., Schmidt, D., Knaust, M., Läuhne, P., Meusel, R., Richter, S., and Baudisch, P. Gravityspace: Tracking users and their poses in a smart room using a pressure-sensing floor. In CHI '13, ACM Press (2013), 725--734.
[2]
Follmer, S., Johnson, M., Adelson, E., and Ishii, H. deForm: An interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch. In UIST '11, ACM Press (2011), 527--536.
[3]
Han, J. Y. Low-cost multi-touch sensing through frustrated total internal reflection. In UIST '05, ACM Press (2005), 115--118.
[4]
Harrison, C., and Hudson, S. E. Providing dynamically changeable physical buttons on a visual display. In CHI '09, ACM Press (2009), 299--308.
[5]
Hartmann, B., and Wright, P. K. Designing bespoke interactive devices. Computer 46, 8 (2013), 85--89.
[6]
Hennecke, F., Berwein, F., and Butz, A. Optical pressure sensing for tangible user interfaces. In Proc. ITS '11, ACM Press (2011), 45--48.
[7]
Hilliges, O., Kim, D., and Izadi, S. Creating malleable interactive surfaces using liquid displacement sensing. In Proc. Tabletop 2008, IEEE Press (2008), 157160.
[8]
Jansen, Y. Mudpad: fluid haptics for multitouch surfaces. In Extended Abstracts of CHI '10, ACM (2010), 43514356.
[9]
Lehni, J., and Puckey, J. Paper.js, 2011.
[10]
Matsushita, N., and Rekimoto, J. HoloWall: designing a finger, hand, body, and object sensitive wall. In UIST '97, ACM Press (1997), 209--210.
[11]
Maynes-Aminzade, D., Winograd, T., and Igarashi, T. Eyepatch: prototyping camera-based interaction through examples. In UIST '07, ACM Press (2007), 33--42.
[12]
Moeller, J., and Kerne, A. Zerotouch: An optical multi-touch and free-air interaction architecture. In CHI '12, ACM Press (2012), 2165--2174.
[13]
Murugappan, S., Vinayak, Elmqvist, N., and Ramani, K. Extended multitouch: Recovering touch posture and differentiating users using a depth camera. In UIST '12, ACM Press (2012), 487--496.
[14]
Swain, M. J., and Ballard, D. H. Color indexing. Int'l J. Computer Vision '91, 1 (1991), 1132.
[15]
Sylvester, A., Dring, T., and Schmidt, A. Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces. In TEI '10, ACM (2010), 269--270.

Cited By

View all
  • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
  • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
  • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
  • Show More Cited By

Index Terms

  1. Fl.UIs: Liquid-Mediated Vision Based Touch Surfaces

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
    January 2015
    766 pages
    ISBN:9781450333054
    DOI:10.1145/2677199
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 January 2015

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. computer vision
    2. digital fabrication
    3. tangible user interfaces
    4. urban computing

    Qualifiers

    • Research-article

    Funding Sources

    • Adobe
    • NSF

    Conference

    TEI '15
    Sponsor:

    Acceptance Rates

    TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Upcoming Conference

    TEI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)20
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 18 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2024)Grand challenges in WaterHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642052(1-18)Online publication date: 11-May-2024
    • (2022)Going into Depth: Learning from a Survey of Interactive Designs for Aquatic RecreationProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533543(1119-1132)Online publication date: 13-Jun-2022
    • (2018)SKIN+Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188443(1-6)Online publication date: 20-Apr-2018
    • (2018)Analysis and Classification of Shape-Changing Interfaces for Design and Application-based ResearchACM Computing Surveys10.1145/314355951:1(1-32)Online publication date: 4-Jan-2018
    • (2016)Towards a Design Space for Liquid User InterfacesProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971537(1-4)Online publication date: 23-Oct-2016
    • (2015)Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water ContactProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play10.1145/2793107.2793134(295-305)Online publication date: 5-Oct-2015

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media