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Situated Apparel: Designing to Reinforce Affective Communication

Published: 15 January 2015 Publication History

Abstract

There is a prosperity in wearable media in data monitoring. Since the apparel can show personal tastes, emotions and attitudes, what if our clothes could express affective information throughout different situations? This paper presents a system for enhancing the experience of situated-base affective communication by information visualization. The paper discusses the leading features in a variety of specific contexts such as the information monitoring, the remote communication and the customization.

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References

[1]
Fos. https://www.kickstarter.com/projects/erogear/fos-a-truly-wearable-bluetooth-led-display-system/creator_bio.
[2]
Karahalios, K. and Donath, J. Telemurals: linking remote spaces with social catalysts. In Proceedings of the SIGCHI conference on Human factors in computing systems, ACM Press (2004), 615--622.
[3]
Karahalios, K. G. and Dobson, K. Chit chat club: bridging virtual and physical space for social interaction. In Proc. CHI 2005, ACM Press (2005), 1957--1960.
[4]
Perovich, L., Mothersill, P. and Farah, J. B. Awakened apparel: embedded soft actuators for expressive fashion and functional garments. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction. ACM Press (2014), 77--80.
[5]
Rajan-Rankin, S. Self-identity, embodiment and the development of emotional resilience. British Journal of Social Work, (2013), 1--17.

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  • (2022)Digital Arts and HealthEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_37(436-442)Online publication date: 24-Oct-2022
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  • (2018)UMA-P: Smart Bike Interaction that Adapts to Environment, User Habits and CompanionsDistributed, Ambient and Pervasive Interactions: Understanding Humans10.1007/978-3-319-91125-0_19(223-231)Online publication date: 30-May-2018
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Published In

cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 January 2015

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Author Tags

  1. affective communication
  2. intelligent light
  3. interactive fashion
  4. wearable media

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  • Poster

Funding Sources

  • National Key Technology R&D Program
  • Zhejiang Provincial Key Technology R&D Program

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TEI '15
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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2022)Digital Arts and HealthEntertainment Computing – ICEC 202210.1007/978-3-031-20212-4_37(436-442)Online publication date: 24-Oct-2022
  • (2021)Rope X: Assistance and Guidance on Jumping Rope Frequency, based on Real-time, Heart Rate Feedback During ExerciseAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480230(63-65)Online publication date: 10-Oct-2021
  • (2018)UMA-P: Smart Bike Interaction that Adapts to Environment, User Habits and CompanionsDistributed, Ambient and Pervasive Interactions: Understanding Humans10.1007/978-3-319-91125-0_19(223-231)Online publication date: 30-May-2018
  • (2018)VisHair: A Wearable Fashion Hair Lighting Interaction SystemDistributed, Ambient and Pervasive Interactions: Understanding Humans10.1007/978-3-319-91125-0_12(146-155)Online publication date: 30-May-2018
  • (2017)LightingHair SliceProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053093(1824-1828)Online publication date: 6-May-2017

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