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abstract

Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play

Published:15 January 2015Publication History

ABSTRACT

We present an ongoing project exploring the use of costumes as game controllers. This collaboration between an artist and a researcher involves creating and evaluating a game for two players that uses costumes to drive core mechanics and interactions. We aim to give players a sense of transformation and connection, and to create an engaging spectacle for others. We discuss the design of the game, iterations in its form, and our plans for conducting user research with the finished game.

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  1. Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play

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    • Published in

      cover image ACM Conferences
      TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
      January 2015
      766 pages
      ISBN:9781450333054
      DOI:10.1145/2677199

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 January 2015

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      • abstract

      Acceptance Rates

      TEI '15 Paper Acceptance Rate63of222submissions,28%Overall Acceptance Rate393of1,367submissions,29%

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