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Extending Building Information Models into Game Engines

Published: 02 December 2014 Publication History

Abstract

The use of detailed building plans and models is common in the construction management domain. Also there is increasing interest in the reuse of such models to realize 3D interactive virtual environments to aid model refinement and for use as training environments, for example virtual site visits. Unfortunately, the development of interactive virtual environments is both time consuming and technically difficult. One successful approach is the reuse of gaming technology to provide the underlying virtual environment and to allow developers to focus on importing appropriate content, e.g. building geometry and textures. Building Information Modelling (BIM) provides a rich source of building data and is an ideal basis for constructing realistic virtual environments. This paper overviews the conversion from BIM to game engines and specifically from the BIM tool Revit to the Unity3D game engine in a case study.

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  • (2024)Integration of BIM data and real-time game engine applications: Case studies in construction safety managementJournal of Information Technology in Construction10.36680/j.itcon.2024.00729(117-140)Online publication date: 15-Mar-2024
  • (2024)Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience EvaluationVirtual Worlds10.3390/virtualworlds30400283:4(536-571)Online publication date: 20-Nov-2024
  • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
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cover image ACM Other conferences
IE2014: Proceedings of the 2014 Conference on Interactive Entertainment
December 2014
259 pages
ISBN:9781450327909
DOI:10.1145/2677758
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • The University of Newcastle, Australia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 December 2014

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Author Tags

  1. Building Design
  2. Building Information Modelling
  3. Game Engine
  4. Reuse
  5. Virtual Environment

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  • Research-article
  • Research
  • Refereed limited

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IE2014
IE2014: Interactive Entertainment 2014
December 2 - 3, 2014
NSW, Newcastle, Australia

Acceptance Rates

IE2014 Paper Acceptance Rate 27 of 42 submissions, 64%;
Overall Acceptance Rate 64 of 148 submissions, 43%

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Cited By

View all
  • (2024)Integration of BIM data and real-time game engine applications: Case studies in construction safety managementJournal of Information Technology in Construction10.36680/j.itcon.2024.00729(117-140)Online publication date: 15-Mar-2024
  • (2024)Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience EvaluationVirtual Worlds10.3390/virtualworlds30400283:4(536-571)Online publication date: 20-Nov-2024
  • (2024)Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0ACM Computing Surveys10.1145/365259556:9(1-38)Online publication date: 25-Apr-2024
  • (2023)Drivers of, and Barriers to, the Adoption of Mixed Reality in the Construction Industry of Developing CountriesBuildings10.3390/buildings1304087213:4(872)Online publication date: 27-Mar-2023
  • (2022)Coupling BIM and Game Engine Technologies for Construction Knowledge EnhancementResearch Anthology on BIM and Digital Twins in Smart Cities10.4018/978-1-6684-7548-5.ch008(136-163)Online publication date: 16-Sep-2022
  • (2022)Extended Reality for Smart Building Operation and Maintenance: A ReviewEnergies10.3390/en1510378515:10(3785)Online publication date: 20-May-2022
  • (2022)Evaluation of Mixed Reality Support for Bridge Inspectors Using BIM Datai-com10.1515/icom-2022-001921:2(253-267)Online publication date: 19-Jul-2022
  • (2022)The use of digital twin models to document cultural heritage monumentsEarth Resources and Environmental Remote Sensing/GIS Applications XIII10.1117/12.2636332(13)Online publication date: 26-Oct-2022
  • (2022)VR and AR in construction management research: bibliometric and descriptive analysesSmart and Sustainable Built Environment10.1108/SASBE-01-2022-001512:3(635-659)Online publication date: 24-Mar-2022
  • (2022)User Engagement for Sustainable Development: How Can Virtual Reality Help?Proceedings of the Canadian Society of Civil Engineering Annual Conference 202110.1007/978-981-19-1029-6_18(239-249)Online publication date: 30-May-2022
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