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SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces

Published: 02 December 2014 Publication History

Abstract

Tangible objects have seen an ongoing integration into real-world settings, e.g. in the classroom. These objects allow for instance learners to explore digital content in the physical space and leverage the physicality of the interface for spatial interaction. In this paper, we present SparKubes, a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation or setup. This overcomes a variety of issues such as setting up network connection and instrumentation of the environment--as long as a SparKube sees another, it "works". The contribution of this paper is three-fold: we (1) present the implementation of a minimalistic tangible platform as the basis for SparKube, (2) depict the design space that covers a variety of interaction primitives and (3) show how these primitives can be combined to create and manipulate SparKube interfaces in the scope of two salient application scenarios: tangible widgets and the manipulation of information flow.

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  1. SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces

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    cover image ACM Other conferences
    OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design
    December 2014
    689 pages
    ISBN:9781450306539
    DOI:10.1145/2686612
    • Conference Chair:
    • Tuck Leong
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • U1: U1 PTY LTD
    • IDHuP: Interaction Design and Human Practice Lab
    • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
    • CSIRO
    • QUT
    • HFESA: Human Factors and Ergonomics Society of Australia Inc.
    • University of Technology Sydney
    • IDF: The Interaction Design Foundation
    • CHISIG: Computer-Human Interaction Special Interest Group, Human Factors & Ergonomics Society of Australia

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 December 2014

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    OzCHI '14
    Sponsor:
    • U1
    • IDHuP
    • UTS-HCTDRS
    • HFESA
    • IDF
    • CHISIG
    OzCHI '14: the Future of Design
    December 2 - 5, 2014
    New South Wales, Sydney, Australia

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    OzCHI '14 Paper Acceptance Rate 85 of 176 submissions, 48%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

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    • (2017)Towards understanding of play with augmented toysProceedings of the 8th Augmented Human International Conference10.1145/3041164.3041191(1-4)Online publication date: 16-Mar-2017
    • (2017)Augmented SensorsAssistive Augmentation10.1007/978-981-10-6404-3_2(7-21)Online publication date: 12-Nov-2017
    • (2016)PostBitsPersonal and Ubiquitous Computing10.1007/s00779-016-0967-z20:6(1001-1014)Online publication date: 1-Nov-2016

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