skip to main content
10.1145/2686612.2686647acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
research-article

Multi-touch technology in a higher-education classroom: lessons in-the-wild

Published: 02 December 2014 Publication History

Abstract

Inspired by the promise of tabletops for collaborative learning, and building on the many tabletop lab studies, and a few in-the-wild tabletop classrooms, we designed the first semester-long use of a multi-tabletop classroom for two university subjects, with 105 and 40 students respectively. Surprisingly, we found that with just three applications, designed to meet emerging teaching goals, we could support diverse classroom activities. Our technology also featured key minimalist functions that proved effective in enhancing the teacher's management of the class. This points to a research agenda for the applications and functionalities needed to make tabletop classrooms a reality. This paper describes the design process we followed to deploy multi-touch technology as a classroom ecology and the lessons learnt from the semester-long use in two authentic university courses.

References

[1]
AlAgha, I., Hatch, A., Ma, L., & Burd, L. Towards a teacher-centric approach for multi-touch surfaces in classrooms. In Proc ITS 2010. ACM, (2010), 187--196.
[2]
Benko, H., Morris, M. R., Brush, A. J. B., & Wilson, A. Insights on interactive tabletops: A survey of researchers and developers. MSR-TR-2009-22. Microsoft Research, (2009).
[3]
Brown, G. A., Bull, J., & Pendlebury, M. Assessing student learning in higher education. Routledge. (2013).
[4]
Clayphan, A., Ackad, C., Collins, A., Kummerfeld, B., & Kay, J. Firestorm: A brainstorming application for collaborative group work at tabletops. In Proc. ITS 2011. ACM, (2011), 162--171.
[5]
Dillenbourg, P., & Evans, M. Interactive tabletops in education. IJCSCL, 6(4), (2011), 491--514.
[6]
Dillenbourg, P., Järvelä, S., & Fischer, F. The Evolution of Research on Computer-Supported Collaborative Learning. In Technology-Enhanced Learning: Springer Netherlands, (2009), 3--19.
[7]
Do-Lenh, S., Jermann, P., Legge, A., Zufferey, G., & Dillenbourg, P. TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom. In 21st Century Learning for 21st Century Skills: Springer, (2012), 65--78.
[8]
Evans, M., & Rick, J. Supporting Learning with Interactive Surfaces and Spaces. In Handbook of Research on Educational Communications and Technology: Springer New York, (2014), 689--701.
[9]
Higgins, S., Mercier, E., Burd, E., & Hatch, A. Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review. IJCSCL, 6(4), (2011), 515--538.
[10]
Kharrufa, A., Balaam, M., Heslop, P., Leat, D., Dolan, P., & Olivier, P. Tables in the Wild: Lessons Learned from a Large-Scale Multi-Tabletop Deployment. In Proc. CHI'13. ACM,. (2013a), 1021--1030.
[11]
Kharrufa, A., Martinez-Maldonado, R., Kay, J., & Olivier, P. Extending tabletop application design to the classroom. In Proc. ITS 2013. ACM,. (2013b), 115--124.
[12]
Martinez-Maldonado, R., Collins, A., Kay, J., & Yacef, K. Who did what? who said that? Collaid: an environment for capturing traces of collaborative learning at the tabletop. In Proc. ITS2011. ACM, (2011), 172--181.
[13]
Martinez-Maldonado, R., Dimitriadis, Y., Clayphan, A., Muñoz-Cristóbal, J. A., Kay, J., Prieto, L. P., & Rodríguez-Triana., M. J. Integrating orchestration of ubiquitous and pervasive learning environments. In Proc. OzCHI'13, ACM, (2013a), 189--192.
[14]
Martinez-Maldonado, R., Dimitriadis, Y., Kay, J., Yacef, K., & Edbauer, M.-T. MTClassroom and MTDashboard: supporting analysis of teacher attention in an orchestrated multi-tabletop classroom. In Proc. CSCL2013. (2013b), 119--128.
[15]
Martinez-Maldonado, R., Kay, J., Yacef, K., Edbauer, M.-T., & Dimitriadis, Y. Orchestrating a Multi-tabletop Classroom: from Activity Design to Enactment and Reflection. In Proc. ITS 2012. ACM, (2012), 119--128.
[16]
Müller-Tomfelde, C., & Fjeld, M. A Short History of Tabletop Research, Technologies, and Products. In Tabletops - Horizontal Interactive Displays: Springer London, (2010), 1--24.
[17]
Novak, J. Concept mapping to facilitate teaching and learning. Prospects, 25(1), (1995), 79--86.
[18]
Scott, S. D., Grant, K. D., & Mandryk, R. L. System guidelines for co-located, collaborative work on a tabletop display. In Proc. ECCSCW 2003. (2003), 159--178.
[19]
Stahl, G. Group Cognition: Computer Support for Building Collaborative Knowledge. MIT Press (2006).

Cited By

View all
  • (2020)Robust Tensor Recovery with Fiber Outliers for Traffic EventsACM Transactions on Knowledge Discovery from Data10.1145/341733715:1(1-27)Online publication date: 30-Dec-2020
  • (2020)REMIANACM Transactions on Knowledge Discovery from Data10.1145/341236414:6(1-38)Online publication date: 28-Sep-2020
  • (2020)Large-scale Data Exploration Using Explanatory Regression FunctionsACM Transactions on Knowledge Discovery from Data10.1145/341044814:6(1-33)Online publication date: 28-Sep-2020
  • Show More Cited By

Index Terms

  1. Multi-touch technology in a higher-education classroom: lessons in-the-wild

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design
    December 2014
    689 pages
    ISBN:9781450306539
    DOI:10.1145/2686612
    • Conference Chair:
    • Tuck Leong
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • U1: U1 PTY LTD
    • IDHuP: Interaction Design and Human Practice Lab
    • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
    • CSIRO
    • QUT
    • HFESA: Human Factors and Ergonomics Society of Australia Inc.
    • University of Technology Sydney
    • IDF: The Interaction Design Foundation
    • CHISIG: Computer-Human Interaction Special Interest Group, Human Factors & Ergonomics Society of Australia

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 December 2014

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. classrooms
    2. computer supported collaborative learning
    3. surface computing
    4. tabletops

    Qualifiers

    • Research-article

    Funding Sources

    • Smart Services CRC

    Conference

    OzCHI '14
    Sponsor:
    • U1
    • IDHuP
    • UTS-HCTDRS
    • HFESA
    • IDF
    • CHISIG
    OzCHI '14: the Future of Design
    December 2 - 5, 2014
    New South Wales, Sydney, Australia

    Acceptance Rates

    OzCHI '14 Paper Acceptance Rate 85 of 176 submissions, 48%;
    Overall Acceptance Rate 362 of 729 submissions, 50%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)10
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 05 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2020)Robust Tensor Recovery with Fiber Outliers for Traffic EventsACM Transactions on Knowledge Discovery from Data10.1145/341733715:1(1-27)Online publication date: 30-Dec-2020
    • (2020)REMIANACM Transactions on Knowledge Discovery from Data10.1145/341236414:6(1-38)Online publication date: 28-Sep-2020
    • (2020)Large-scale Data Exploration Using Explanatory Regression FunctionsACM Transactions on Knowledge Discovery from Data10.1145/341044814:6(1-33)Online publication date: 28-Sep-2020
    • (2020)Scalable Spatial Scan Statistics for TrajectoriesACM Transactions on Knowledge Discovery from Data10.1145/339404614:6(1-24)Online publication date: 28-Sep-2020
    • (2020)Fidelity and Performance of State Fast-forwarding in Microscopic Traffic SimulationsACM Transactions on Modeling and Computer Simulation10.1145/336601930:2(1-26)Online publication date: 10-Apr-2020
    • (2020)Simulation Study to Identify the Characteristics of Markov Chain PropertiesACM Transactions on Modeling and Computer Simulation10.1145/336174430:2(1-26)Online publication date: 20-Mar-2020
    • (2020)The Square Root Rule for Adaptive Importance SamplingACM Transactions on Modeling and Computer Simulation10.1145/335042630:2(1-12)Online publication date: 20-Mar-2020
    • (2019)From behaviour to design: implications for artifact ecologies as shared spaces for design activitiesBehaviour & Information Technology10.1080/0144929X.2019.160125839:4(463-480)Online publication date: 22-Apr-2019
    • (2018)Single-image SVBRDF capture with a rendering-aware deep networkACM Transactions on Graphics10.1145/3197517.320137837:4(1-15)Online publication date: 30-Jul-2018
    • (2018)Deep convolutional priors for indoor scene synthesisACM Transactions on Graphics10.1145/3197517.320136237:4(1-14)Online publication date: 30-Jul-2018
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media