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Unbounding the interaction design problem: the contribution of HCI in three interventions for well-being

Published: 02 December 2014 Publication History

Abstract

In this paper we consider HCI's role in technology interventions for health and well-being. Three projects carried out by the authors are analysed by appropriating the idea of a value chain to chart a causal history from proximal effects generated in early episodes of design through to distal health and well-being outcomes. Responding to recent arguments that favour bounding HCI's contribution to local patterns of use, we propose an unbounded view of HCI that addresses an extended value chain of influence. We discuss a view of HCI methods as mobilising this value chain perspective in multi-disciplinary collaborations through its emphasis on early prototyping and naturalistic studies of use.

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Cited By

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  • (2024)Facilitators of and Barriers to Teachers’ Engagement With Consumer Technologies for Stress Management: Qualitative StudyJournal of Medical Internet Research10.2196/5045726(e50457)Online publication date: 22-Oct-2024
  • (2024)Exploring the Effectiveness of Time-lapse Screen Recording for Self-Reflection in Work ContextProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642469(1-14)Online publication date: 11-May-2024
  • (2023)Interaction Design for Healthcare TechnologiesHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_68-1(1-24)Online publication date: 11-May-2023
  • Show More Cited By

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cover image ACM Other conferences
OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design
December 2014
689 pages
ISBN:9781450306539
DOI:10.1145/2686612
  • Conference Chair:
  • Tuck Leong
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • U1: U1 PTY LTD
  • IDHuP: Interaction Design and Human Practice Lab
  • UTS-HCTDRS: The UTS Human Centred Technology Design Research Strength
  • CSIRO
  • QUT
  • HFESA: Human Factors and Ergonomics Society of Australia Inc.
  • University of Technology Sydney
  • IDF: The Interaction Design Foundation
  • CHISIG: Computer-Human Interaction Special Interest Group, Human Factors & Ergonomics Society of Australia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 December 2014

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Author Tags

  1. behaviour change
  2. contribution of HCI
  3. medical informatics
  4. value chain

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  • Research-article

Funding Sources

  • Cancer Council Victoria
  • Australian Research Council (ARC)

Conference

OzCHI '14
Sponsor:
  • U1
  • IDHuP
  • UTS-HCTDRS
  • HFESA
  • IDF
  • CHISIG
OzCHI '14: the Future of Design
December 2 - 5, 2014
New South Wales, Sydney, Australia

Acceptance Rates

OzCHI '14 Paper Acceptance Rate 85 of 176 submissions, 48%;
Overall Acceptance Rate 362 of 729 submissions, 50%

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Cited By

View all
  • (2024)Facilitators of and Barriers to Teachers’ Engagement With Consumer Technologies for Stress Management: Qualitative StudyJournal of Medical Internet Research10.2196/5045726(e50457)Online publication date: 22-Oct-2024
  • (2024)Exploring the Effectiveness of Time-lapse Screen Recording for Self-Reflection in Work ContextProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642469(1-14)Online publication date: 11-May-2024
  • (2023)Interaction Design for Healthcare TechnologiesHandbook of Human Computer Interaction10.1007/978-3-319-27648-9_68-1(1-24)Online publication date: 11-May-2023
  • (2018)Designing for Motivation, Engagement and Wellbeing in Digital ExperienceFrontiers in Psychology10.3389/fpsyg.2018.007979Online publication date: 28-May-2018
  • (2018)Seven lessons for interdisciplinary research on interactive digital health interventionsDIGITAL HEALTH10.1177/20552076187703254Online publication date: 3-May-2018
  • (2018)Designing for practice: understanding technology use in rural community-based youth mental health contextsCoDesign10.1080/15710882.2018.1453844(1-22)Online publication date: 12-Jun-2018
  • (2017)Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video gamesProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3156152(438-442)Online publication date: 28-Nov-2017
  • (2017)Do we have to include HCI issues in clinical trials of medical devices?Proceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3156135(352-355)Online publication date: 28-Nov-2017
  • (2016)Sleep tracking in the real worldProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010988(537-541)Online publication date: 29-Nov-2016

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