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Three Questions to Ask Before You Embark on Gamification

Published: 21 November 2014 Publication History

Abstract

What's the difference between game-based learning and gamification? When shall I use game-based learning and when shall I use gamification? Many instructional designers and instructors struggle in differentiating those two terms and debate on which learning strategy to choose. The article will reveal the answers to these questions and posit three questions for instructional designers and instructors to consider to help them make the decision.

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  • (2020)Game-Based Information Security/Privacy Education and Awareness: Theory and PracticeInformation Systems10.1007/978-3-030-63396-7_34(509-525)Online publication date: 21-Nov-2020
  • (2018)An e-Learning System Using Gamification to Support Preliminary Learning for Job HuntingLearning and Collaboration Technologies. Learning and Teaching10.1007/978-3-319-91152-6_14(173-184)Online publication date: 15-Jul-2018
  • (2016)An Investigation of a Joyful Peer Response System: High Ability vs. Low AbilityInternational Journal of Human-Computer Interaction10.1080/10447318.2016.115980032:6(431-444)Online publication date: 2-Mar-2016
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cover image eLearn
eLearn  Volume 2014, Issue 11
November 2014
11-01-2014
EISSN:1535-394X
DOI:10.1145/2687917
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 November 2014
Published in ELEARN Volume 2014, Issue 11

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Cited By

View all
  • (2020)Game-Based Information Security/Privacy Education and Awareness: Theory and PracticeInformation Systems10.1007/978-3-030-63396-7_34(509-525)Online publication date: 21-Nov-2020
  • (2018)An e-Learning System Using Gamification to Support Preliminary Learning for Job HuntingLearning and Collaboration Technologies. Learning and Teaching10.1007/978-3-319-91152-6_14(173-184)Online publication date: 15-Jul-2018
  • (2016)An Investigation of a Joyful Peer Response System: High Ability vs. Low AbilityInternational Journal of Human-Computer Interaction10.1080/10447318.2016.115980032:6(431-444)Online publication date: 2-Mar-2016
  • (undefined)Fostering Engagement with Gamification: Review of Current Practices on Online Learning PlatformsSSRN Electronic Journal10.2139/ssrn.2694736

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