skip to main content
10.1145/2695664.2695915acmconferencesArticle/Chapter ViewAbstractPublication PagessacConference Proceedingsconference-collections
research-article

Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices

Published: 13 April 2015 Publication History

Abstract

In this work, we present an interactive and educational 3D traffic rules game controlled by non-traditional devices (steering wheel, joystick, tablet and smartphone), besides the traditional keyboard. In particular, both the tablet and the smartphone simulate the wheel of a driving school vehicle. In the game, the player must drive safely in traffic, respecting pedestrians, vehicles, traffic signs, traffic lights and the transit authority's gestures. The aim is to familiarize motorists with principles of safe driving and acquaint them to the traffic laws and regulations. The player is informed about the traffic violations whenever commmitted. User-based evaluations using different control devices were also conducted to perform a quantitative and qualitative analysis of the game. The results show that although some input devices propitiated a more stimulating game-playing and learning experience to users than others, our serious game provided experiences that delivered moments of fun, performance, while ensuring motivation and learning.

References

[1]
All, A., van Looy, J., Castellar, E. P. N. Co-designing interactive content: developing a traffic safety game concept for adolescents. In Proc. 2012 ECGB, p. 11--20.
[2]
Backlund, P., Engström, H. and Johannesson, M. Computer Gaming and Driving Education. University of Skövde, 2006.
[3]
Blender, Blender. Available at <http://www.blender.org/>.
[4]
City Car Driving. Available at <http://citycardriving.com/>.
[5]
Crossan, A., Williamson, J., Brewster, S. and Murray-Smith, R. Wrist rotation for interaction in mobile contexts. In Proc. Mobile HCI 2008, p. 435--438.
[6]
Dunwell, I., Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P., Stewart, C. A game-based learning approach to road safety: the code of everand. In Proc. CHI 2014, p. 3389--3398, ACM Press.
[7]
Li, O., Tay, R. Improving driver's knowledge of road rules using digital games. Accident Analysis & Prevention 65 (2014), p. 8--10, Elsevier.
[8]
Rahman, M., Gustafson, S., Irani, P. and Subramanian, S. Tilt techniques: investigating the dexterity of wrist-based input. In Proc. CHI 2009, p. 1943--1952.
[9]
Rekimoto J. Tilting operations for small screen interfaces. In Proc. UIST 1996, p. 167--168.
[10]
Smart Driver. http://keygames.com/smart-driver-game/
[11]
Smart Kids. Available at <http://www.smartkids.com.br/>.
[12]
Ter-Isahakyan, L. Modelling car drivers as believable autonomous agents for a traffic control training game. In Proc. CGames 2012, p. 242--247, IEEE CS Press.
[13]
Thinkbox Games. VRUM. http://www.jogovrum.com.br/.
[14]
Traffic Signs Manual. Chapter 3, Regulatory Signs, Blackwell (2008). Available at <http://www.tsoshop.co.uk>.
[15]
Unity. Available at <http://unity3d.com/>.
[16]
Victor, K. B. Blender Game Engine: Beginner's Guide. Packt Publishing. USA, 2012.
[17]
G. Albaum, The Likert Scale Revisited, Journal-Market Research Society, p. 331--348, 1997.
[18]
A. Davidson, An Evaluation of Visual Gesture Based Controls for Exploring Three Dimensional Environments, MSc. Thesis, School of Computer Science & Statistics, 2012.
[19]
S. Kratz and R. Ballagas, Unravelling Seams: Improving Mobile Gesture Recognition with Visual Feedback Techniques. In Proc. of the 2009 CHI. ACM, p. 937--940.
[20]
D. L. Kirkpatrick. Evaluating Training Programs: the Four Levels (2nd Ed.), San Francisco, CA, Benett-Koehler, 1998.

Cited By

View all
  • (2024)Exploring Mysteries in VR: A Journey Through Brazilian Folklore and LegendsJournal on Interactive Systems10.5753/jis.2024.419115:1(712-727)Online publication date: 13-Jul-2024
  • (2024)An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenariosEntertainment Computing10.1016/j.entcom.2024.100864(100864)Online publication date: Aug-2024
  • (2023)Implementing a Serious Traffic Game to Improve Children’s Road Awareness Skills2023 International Conference on Electrical and Information Technology (IEIT)10.1109/IEIT59852.2023.10335530(95-99)Online publication date: 14-Sep-2023
  • Show More Cited By

Index Terms

  1. Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      SAC '15: Proceedings of the 30th Annual ACM Symposium on Applied Computing
      April 2015
      2418 pages
      ISBN:9781450331968
      DOI:10.1145/2695664
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 13 April 2015

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. interactive learning environment
      2. non-traditional control devices
      3. serious game
      4. traffic rules
      5. user-based evaluation
      6. violations

      Qualifiers

      • Research-article

      Funding Sources

      Conference

      SAC 2015
      Sponsor:
      SAC 2015: Symposium on Applied Computing
      April 13 - 17, 2015
      Salamanca, Spain

      Acceptance Rates

      SAC '15 Paper Acceptance Rate 291 of 1,211 submissions, 24%;
      Overall Acceptance Rate 1,650 of 6,669 submissions, 25%

      Upcoming Conference

      SAC '25
      The 40th ACM/SIGAPP Symposium on Applied Computing
      March 31 - April 4, 2025
      Catania , Italy

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)15
      • Downloads (Last 6 weeks)0
      Reflects downloads up to 20 Jan 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Exploring Mysteries in VR: A Journey Through Brazilian Folklore and LegendsJournal on Interactive Systems10.5753/jis.2024.419115:1(712-727)Online publication date: 13-Jul-2024
      • (2024)An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenariosEntertainment Computing10.1016/j.entcom.2024.100864(100864)Online publication date: Aug-2024
      • (2023)Implementing a Serious Traffic Game to Improve Children’s Road Awareness Skills2023 International Conference on Electrical and Information Technology (IEIT)10.1109/IEIT59852.2023.10335530(95-99)Online publication date: 14-Sep-2023
      • (2022)A review of gamified approaches to encouraging eco-drivingFrontiers in Psychology10.3389/fpsyg.2022.97085113Online publication date: 2-Sep-2022
      • (2022)An Interactive Story Decision-Making Game for Mental Health Awareness2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978592(1-8)Online publication date: 10-Aug-2022
      • (2019)Serious 3D Game over a Cluster Computing for Situated Learning of Traffic Signals2019 IEEE/ACM 23rd International Symposium on Distributed Simulation and Real Time Applications (DS-RT)10.1109/DS-RT47707.2019.8958710(1-10)Online publication date: Oct-2019
      • (2016)Rules on Wheels: A Serious Game for Teaching Traffic Signs2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)10.1109/VS-GAMES.2016.7590360(1-7)Online publication date: Sep-2016

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media