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Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach

Published: 26 October 2015 Publication History

Abstract

Games are often used in brain injury (BI) therapy sessions to help motivate patients to engage in rehabilitation activities. In this paper, we explore game design patterns as a mechanism to help game designers understand needs in BI therapy. Design patterns, originating from the work of Christopher Alexander, aim to provide a common language to support the creative work of designers by documenting solutions that have successful addressed recurring design problems. Through analyzing data we gathered on the use of commercial games in BI therapy, we generated a list of 14 'efficacy-centered game design patterns' that focused on game design considerations when addressing therapeutic goals in BI rehabilitation. We argue that our patterns can serve as a common language to support the design of BI rehabilitation games; additionally, our data-driven approach sets up a paradigm for generating game design patterns in related areas.

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cover image ACM Conferences
ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
October 2015
466 pages
ISBN:9781450334006
DOI:10.1145/2700648
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 26 October 2015

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Author Tags

  1. brain injury
  2. game design
  3. game design patterns
  4. gaming therapy

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  • (2022)“I’m Just Overwhelmed”: Investigating Physical Therapy Accessibility and Technology Interventions for People with Disabilities and/or Chronic ConditionsACM Transactions on Accessible Computing10.1145/356339615:4(1-22)Online publication date: 22-Oct-2022
  • (2022)Accessibility-Related Publication Distribution in HCI Based on a Meta-AnalysisExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519701(1-28)Online publication date: 27-Apr-2022
  • (2019)Informational Practices of Postacute Brain Injury Patients During Personal Recovery: Qualitative StudyJournal of Participatory Medicine10.2196/1517411:4(e15174)Online publication date: 12-Nov-2019
  • (2019)Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation TherapyHCI in Games10.1007/978-3-030-22602-2_20(265-277)Online publication date: 16-Jun-2019
  • (2018)Speech emotion recognitionCommunications of the ACM10.1145/312934061:5(90-99)Online publication date: 24-Apr-2018
  • (2017)Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy GamesProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116600(291-303)Online publication date: 15-Oct-2017
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