skip to main content
10.1145/2700648.2811335acmconferencesArticle/Chapter ViewAbstractPublication PagesassetsConference Proceedingsconference-collections
demonstration

Eyes-free Exploration of Shapes with Invisible Puzzle

Published:26 October 2015Publication History

ABSTRACT

Recent contributions proposed sonification techniques to allow people with visual impairment or blindness to extract information from images on touchscreen devices. In this contribution we introduce Invisible Puzzle Game, an application that is aimed at performing an instrumented remote evaluation of these sonification techniques. The aim is to reach a wide audience of both sighted and visually impaired users and to engage them, thanks to game elements, in playing over time, so that it is possible to evaluate how the performance of each sonification technique is affected by practice.

References

  1. M. Csikszentmihalyi. Flow. Harper Perennial Modern Classics. HarperCollins, 2009.Google ScholarGoogle Scholar
  2. S. A. Dallas Jr and A. J. Erickson. Sound pattern generator, Mar. 29 1983. US Patent 4,378,569.Google ScholarGoogle Scholar
  3. S. Deterding, D. Dixon, R. Khaled, and L. Nacke. From game design elements to gamefulness: defining gamification. In Proc. of the 15th Int. Academic MindTrek Conference: Envisioning Future Media Environments. ACM, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. A. Gerino, L. Picinali, C. Bernareggi, N. Alabastro, and S. Mascetti. Towards large scale evaluation of novel sonification techniques for non visual shape exploration. In Proc. of the 17th Int. conference on Computers & accessibility. ACM, To appear. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. B. Reeves and J. L. Read. Total engagement: How games and virtual worlds are changing the way people work and businesses compete. Harvard Business Press, 2013.Google ScholarGoogle Scholar
  6. J. Sánchez, N. Baloian, T. Hassler, and U. Hoppe. Audiobattleship: Blind learners collaboration through sound. In Extended Abstracts on Human Factors in Computing Systems. ACM, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. T. Westin. Game accessibility case study: Terraformers--a real-time 3d graphic game. In Proc. of the 5th Int. Conf. on Disability, Virtual Reality and Associated Technologies, 2004.Google ScholarGoogle Scholar
  8. T. Yoshida, K. M. Kitani, H. Koike, S. Belongie, and K. Schlei. Edgesonic: image feature sonification for the visually impaired. In Proc. of the 2nd Augmented Human Int. Conf. ACM, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Eyes-free Exploration of Shapes with Invisible Puzzle

              Recommendations

              Comments

              Login options

              Check if you have access through your login credentials or your institution to get full access on this article.

              Sign in
              • Published in

                cover image ACM Conferences
                ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
                October 2015
                466 pages
                ISBN:9781450334006
                DOI:10.1145/2700648

                Copyright © 2015 Owner/Author

                Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

                Publisher

                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 26 October 2015

                Check for updates

                Qualifiers

                • demonstration

                Acceptance Rates

                ASSETS '15 Paper Acceptance Rate30of127submissions,24%Overall Acceptance Rate436of1,556submissions,28%

              PDF Format

              View or Download as a PDF file.

              PDF

              eReader

              View online with eReader.

              eReader