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Snot, Sweat, Pain, Mud, and Snow: Performance and Experience in the Use of Sports Watches

Published: 18 April 2015 Publication History

Abstract

We have conducted interviews with ten elite and recreational athletes to understand their experiences and engagement with endurance sport and personal and wearable sports technology. The athletes emphasized the experiential aspects of doing sports and the notion of feeling was repeatedly used to talk about their activities. Technology played both an instrumental role in measuring performance and feeding bio-data back to them, and an experiential role in supporting and enhancing the sport experience. To guide further interaction design research in the sports domain, we suggest two interrelated ways of looking at sports performances and experiences, firstly through the notion of a measured sense of performance, and secondly as a lived-sense of performance.

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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
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    Published: 18 April 2015

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    Author Tags

    1. experience
    2. feeling
    3. heart rate monitors
    4. performance
    5. sports

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    April 18 - 23, 2015
    Seoul, Republic of Korea

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    • (2024)Multimodal Sports Interaction: Wearables and HCI in MotionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677560(952-955)Online publication date: 5-Oct-2024
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