ABSTRACT
WoBo (World in a Box) aims to provide a new experience for travellers, allowing them to visit distant or hardly reachable places through the exploitation of consumer cameras and a head mounted display. The experience consists in watching a 360-degrees video with 3D audio in a dedicated cabin. The user can select videos shot in different places, which have been created with six consumer cameras. We describe the proposed experience, the hardware and the software used for a first prototype.
Supplemental Material
- Lowe, D. G. Object recognition from local scale-invariant features. In Computer vision, 1999. The proceedings of the seventh IEEE international conference on, vol. 2, Ieee (1999), 1150--1157. Google ScholarDigital Library
- Witmer, B., and Singer, M. Measuring presence in virtual environments: A presence questionnaire. Presence 3, 7 (1998), 225--240. 2http://www.samsung.com/global/microsite/gearvr/ Google ScholarDigital Library
Index Terms
- WoBo: Multisensorial travels through Oculus Rift
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