ABSTRACT
Nowadays, video games represent one of the most popular forms of structured play. They allow children to enjoy very entertaining game mechanics, a variety of game genres and novel modes of interaction. However, this is not always the case for children with severe motor disabilities that rely on one-switch interfaces to access electronic devices. This work in progress presents GNomon, a framework based on the NOMON interaction modality which enables the creation of dynamic, entertaining and complex one-switch video games for children with severe motor disabilities. The framework was designed in close collaboration with a team of speech therapists, physiotherapists and psychologists from one of the Local Health Agencies in Turin, Italy. We also report the design and implementation of two GNomon-based games, which have already been accepted by the health agency experts to be tested with a group of their assisted children.
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Index Terms
- GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities
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