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Design Implications of Casual Health Visualization on Tangible Displays

Published:18 April 2015Publication History

ABSTRACT

This paper reports on a case study that investigated the potential of tangible displays as a means to communicate data-driven facts to lay people. We developed an interactive application that communicated health-related correlations on a set of Sifteo displays, and compared it to a traditional screen-based graphical interface conveying identical information. Our user experience and insight analysis study showed that the tangible interface allowed for more personal, reflective insights, whereas the graphical user interface was considered more efficient in time. These findings were confirmed during an in-the-wild observation study in a hospital waiting room. We therefore formulated a set of design implications for the future interaction design of casual, tangible visualizations on small screens.

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    • Published in

      cover image ACM Conferences
      CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
      April 2015
      2546 pages
      ISBN:9781450331463
      DOI:10.1145/2702613

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 18 April 2015

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      CHI EA '15 Paper Acceptance Rate379of1,520submissions,25%Overall Acceptance Rate6,164of23,696submissions,26%

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