- 1.Fisher, Interactive Digital Filter Design, University of York Web ~ Publishing,~ http://dcpul.cs.york.ac.uk:6666/~fisher/ mkfi!ter/ .Google Scholar
- 2.Meldrum, .I'., The Z-transform, University of Strathclyde Web Publishing, http://www.spd.eee.strath.ac.uld~interact/ ztransf o rm/pa g e l. html .Google Scholar
- 3.Parks, T. W. and Burrus, c. s., Digital Filter Design, John Wiley and Sons, Inc., 1987. Google ScholarDigital Library
- 4.Rob!nson, A., "Infinite impulse Response Filters", Speech Analysis, Cambridge University Web Publishing, http://svriCww.e n g. cam. a c. uld~ aj r/Sp e e c hA nal ys is/n o d e15. h tm l .Google Scholar
- 5.Sun Microsystems Inc., The Java 3D API Specification, Sun Mierosystems Web Publishing, http://java.sun.com/ products/java.media/3D/forDevelopers/3Dguide/.Google Scholar
- 6.Takala, T. and Hahn, J. "Sound Rendering", ACM Computer Graphics (Proceedings of SIGGRAPH 1992), 26(2), pages 211-220. ~, Google ScholarDigital Library
- 7.Thede, L., Analog"and Dighal Filter Design Using C, Prentice Hall, 1996. Google ScholarDigital Library
- 8.Usher, M. J., Information Theory for Information Technologists, Macmillan, 1984. Google ScholarDigital Library
- 9.VRML Consortium et al., The" Virtual Reality Modeling Language, ISO//EC DIS 14772-1, 4 April 1997.Google Scholar
Index Terms
- Towards more realistic sound in VRML
Recommendations
A Study on Realistic Audio Sound Generation according to User's Movement in Virtual Reality System
ICIIT '19: Proceedings of the 2019 4th International Conference on Intelligent Information TechnologyGenerally, a virtual reality (VR) system cannot provide the realistic sound formed by the multi-channel audio signals to a user with the stereo headphone environment. In addition, the VR system has a gap between the visual scene and the sound because it ...
Towards Sound Accessibility in Virtual Reality
ICMI '21: Proceedings of the 2021 International Conference on Multimodal InteractionVirtual reality (VR) leverages sight, hearing, and touch senses to convey virtual experiences. For d/Deaf and hard of hearing (DHH) people, however, information conveyed through sound may not be accessible. While prior work has explored making every day ...
The sound dimension
Although the spotlight of virtual reality research has been on providing views of simulated scenes and objects, some researchers have chosen to study how to fool other senses: hearing, touch, and even smell, into perceiving what is not there. They have ...
Comments