ABSTRACT
3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger field of view, generating a very large amount of stream data. One of the major challenges is how to efficiently transmit these bulky 3D streaming data to bandwidth-constrained sites. In this paper, we propose an adaptive Human Visual System (HVS) -aware bandwidth management framework for efficient delivery of multiple streams produced from distributed 3D tele-immersive sites to a receiver site with limited bandwidth budget. Our novel adaptation framework exploits the semantics link of HVS with multiple 3D streams in the 3D tele-immersive environment. Our evaluation results show that the proposed HVS-aware adaptation improves the total quality per unit of bandwidth used to deliver streams in 3D tele-immersive systems.
- S. Chen, K. Nahrstedt, and I. Gupta. 3DTI amphitheater: A manageable 3dti environment with hierarchical stream prioritization. In Proceedings of the 5th ACM Multimedia Systems Conference, MMSys '14. ACM, 2014. Google ScholarDigital Library
- A. DeVincenzi, L. Yao, H. Ishii, and R. Raskar. Kinected conference: augmenting video imaging with calibrated depth and audio. In Proceedings of the ACM 2011 conference on Computer supported cooperative work, pages 621--624. ACM, 2011. Google ScholarDigital Library
- M. Hosseini, J. Peters, and S. Shirmohammadi. Energy-budget-compliant adaptive 3D texture streaming in mobile games. In Proceedings of the 4th ACM Multimedia Systems Conference, pages 1--11. ACM, 2013. Google ScholarDigital Library
- M. Hosseini, J. Peters, and S. Shirmohammadi. Energy-efficient 3d texture streaming for mobile games. In Proceedings of Workshop on Mobile Video Delivery, MoViD'14, pages 5:1--5:6. ACM, 2013. Google ScholarDigital Library
- G. Kim. Designing Virtual Reality Systems: The Structured Approach. Springer, ISBN 978-1-84628-230-0, 2005. Google ScholarDigital Library
- C. O'Connor et al. Controlling the transfer of kinect data to a cloud-hosted games platform. In Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV '13, pages 55--60. ACM, 2013. Google ScholarDigital Library
- I. Stoica et al. Chord: A scalable peer-to-peer lookup service for internet applications. In Proceedings of the 2001 Conference on Applications, Technologies, Architectures, and Protocols for Computer Communications, SIGCOMM '01, pages 149--160. ACM, 2001. Google ScholarDigital Library
- W. Wu, A. Arefin, G. Kurillo, P. Agarwal, K. Nahrstedt, and R. Bajcsy. Color-plus-depth level-of-detail in 3d tele-immersive video: A psychophysical approach. In Proceedings of the 19th ACM International Conference on Multimedia, MM '11, pages 13--22, New York, NY, USA, 2011. ACM. Google ScholarDigital Library
- Z. Yang, B. Yu, K. Nahrstedt, and R. Bajscy. A multi-stream adaptation framework for bandwidth management in 3D tele-immersion. In Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video, page 14. ACM, 2006. Google ScholarDigital Library
- Z. Yang, B. Yu, W. Wu, K. Nahrstedt, R. Diankov, and R. Bajscy. A study of collaborative dancing in tele-immersive environments. In Multimedia, 2006. ISM'06. Eighth IEEE International Symposium on, pages 177--184, Dec 2006. Google ScholarDigital Library
Index Terms
- Coordinated bandwidth adaptations for distributed 3D tele-immersive systems
Recommendations
3DTI amphitheater: a manageable 3DTI environment with hierarchical stream prioritization
MMSys '14: Proceedings of the 5th ACM Multimedia Systems ConferenceIn this paper we present the 3DTI Amphitheater, a live broadcasting system for dissemination of 3DTI (3D Tele-immersive) content. The virtual environment constructed by the system mimics an amphitheater in the real world, where performers interact with ...
Towards coordinated bandwidth adaptations for hundred-scale 3D tele-immersive systems
3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger field of ...
Enabling multi-party 3D tele-immersive environments with ViewCast
Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed users. However, most existing 3DTI systems only work with two sites due to the huge demand of resources and the lack ...
Comments