skip to main content
column

Motion games in real sports environments

Published: 25 February 2015 Publication History
First page of PDF

References

[1]
Kajastila, R., Holsti, L., and Hämäläinen, P. Empowering the exercise: A body-controlled trampoline training game. International Journal of Computer Science in Sport 13, 1 (2014).
[2]
Kajastila, R. and Hämäläinen, P. Augmented climbing: Interacting with projected graphics on a climbing wall. CHI 2014 Extended Abstracts. ACM, New York, 2014, 1279--1284.
[3]
Magill, R.A. and Anderson, D.I. The roles and uses of augmented feedback in motor skill acquisition. In Skill Acquisition in Sport: Research, Theory and Practice. N. Hodges and A.M. Williams, eds. Routledge, 2012.
[4]
Wulf, G., Shea, C., and Lewthwaite, R. Motor skill learning and performance: A review of influential factors. Medical Education 44, 1 (2010), 75--84.
[5]
Baudry, L. and Leroy, D. The effect of combined self- and expert-modelling on the performance of the double leg circle on the pommel horse. Journal of Sports Sciences 24, 10 (2006), 1055--1063.
[6]
Sigrist, R., Rauter, G., Riener, R., and Wolf, P. Augmented visual, auditory, haptic, and multimodal feedback in motor learning: A review. Psychon. Bull. Rev. 20, 1 (Feb. 2013), 21--53.
[7]
Hämäläinen, P., Ilmonen, T., Höysniemi, J., Lindholm, M., and Nykänen, A. Martial arts in artificial reality. Proc. of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York, 2005, 781--790.

Cited By

View all
  • (2024)Enhancing volleyball training: empowering athletes and coaches through advanced sensing and analysisFrontiers in Sports and Active Living10.3389/fspor.2024.13268076Online publication date: 16-Apr-2024
  • (2024)CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XRFrontiers in Virtual Reality10.3389/frvir.2024.13765725Online publication date: 30-May-2024
  • (2024)Exploring the Design of Playful Devices for SurfingCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678786(200-207)Online publication date: 14-Oct-2024
  • Show More Cited By

Index Terms

  1. Motion games in real sports environments

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Interactions
    Interactions  Volume 22, Issue 2
    March + April 2015
    68 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/2740010
    • Editors:
    • Ron Wakkary,
    • Erik Stolterman
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 February 2015
    Published in INTERACTIONS Volume 22, Issue 2

    Permissions

    Request permissions for this article.

    Check for updates

    Qualifiers

    • Column
    • Popular
    • Pre-selected

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)165
    • Downloads (Last 6 weeks)13
    Reflects downloads up to 03 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Enhancing volleyball training: empowering athletes and coaches through advanced sensing and analysisFrontiers in Sports and Active Living10.3389/fspor.2024.13268076Online publication date: 16-Apr-2024
    • (2024)CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XRFrontiers in Virtual Reality10.3389/frvir.2024.13765725Online publication date: 30-May-2024
    • (2024)Exploring the Design of Playful Devices for SurfingCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678786(200-207)Online publication date: 14-Oct-2024
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention TrainingCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616078(69-75)Online publication date: 6-Oct-2023
    • (2023)Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253795(1-8)Online publication date: 28-Aug-2023
    • (2023)WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School ChildrenHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42283-6_14(234-253)Online publication date: 28-Aug-2023
    • (2022)“Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSportsFrontiers in Sports and Active Living10.3389/fspor.2022.8996134Online publication date: 22-Jun-2022
    • (2022)SixFeet: An Interactive, Corona-Safe, Multiplayer Sports PlatformProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3505570(1-7)Online publication date: 13-Feb-2022
    • (2022)Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in SportsPersuasive Technology10.1007/978-3-030-98438-0_14(174-189)Online publication date: 29-Mar-2022
    • Show More Cited By

    View Options

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Digital Edition

    View this article in digital edition.

    Digital Edition

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media