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Towards Integrating Real-Time Crowd Advice with Reinforcement Learning

Published: 29 March 2015 Publication History

Abstract

Reinforcement learning is a powerful machine learning paradigm that allows agents to autonomously learn to maximize a scalar reward. However, it often suffers from poor initial performance and long learning times. This paper discusses how collecting on-line human feedback, both in real time and post hoc, can potentially improve the performance of such learning systems. We use the game Pac-Man to simulate a navigation setting and show that workers are able to accurately identify both when a sub-optimal action is executed, and what action should have been performed instead. Demonstrating that the crowd is capable of generating this input, and discussing the types of errors that occur, serves as a critical first step in designing systems that use this real-time feedback to improve systems' learning performance on-the-fly.

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Cited By

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  • (2024)GameMentor: Customized Tutorial for Video Games2024 16th International Conference on Human System Interaction (HSI)10.1109/HSI61632.2024.10613541(1-6)Online publication date: 8-Jul-2024
  • (2024)Fair Deep Reinforcement Learning with Generalized Gini Welfare FunctionsAutonomous Agents and Multiagent Systems. Best and Visionary Papers10.1007/978-3-031-56255-6_1(3-29)Online publication date: 30-Mar-2024
  • (2021)Improving reinforcement learning with human assistance: an argument for human subject studies with HIPPO GymNeural Computing and Applications10.1007/s00521-021-06375-y35:32(23429-23439)Online publication date: 19-Sep-2021
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    cover image ACM Conferences
    IUI '15 Companion: Companion Proceedings of the 20th International Conference on Intelligent User Interfaces
    March 2015
    164 pages
    ISBN:9781450333085
    DOI:10.1145/2732158
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 29 March 2015

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    View all
    • (2024)GameMentor: Customized Tutorial for Video Games2024 16th International Conference on Human System Interaction (HSI)10.1109/HSI61632.2024.10613541(1-6)Online publication date: 8-Jul-2024
    • (2024)Fair Deep Reinforcement Learning with Generalized Gini Welfare FunctionsAutonomous Agents and Multiagent Systems. Best and Visionary Papers10.1007/978-3-031-56255-6_1(3-29)Online publication date: 30-Mar-2024
    • (2021)Improving reinforcement learning with human assistance: an argument for human subject studies with HIPPO GymNeural Computing and Applications10.1007/s00521-021-06375-y35:32(23429-23439)Online publication date: 19-Sep-2021
    • (2018)Crowd simulation by deep reinforcement learningProceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3274247.3274510(1-7)Online publication date: 8-Nov-2018
    • (2018)BoltProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174041(1-7)Online publication date: 21-Apr-2018
    • (2016)Expense ControlProceedings of the 21st International Conference on Intelligent User Interfaces10.1145/2856767.2856790(31-42)Online publication date: 7-Mar-2016

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